Variation on vengeance
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
Corp cruisers and bounty hunters are jokes in the current version. You can ether overpower them easily or exploit there obvious weaknesses. One way to solve this is make a set of similar ships with different equipment. That way you can't prepare as well for the vengeance.
Crying is not a proper retort!
- Ttech
- Fleet Admiral
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Well, correct me if I'm wrong, but when they have the code for the coperate crusers do the chance thing. Am I wrong? Or is that only for users ships?Betelgeuse wrote:Corp cruisers and bounty hunters are jokes in the current version. You can ether overpower them easily or exploit there obvious weaknesses. One way to solve this is make a set of similar ships with different equipment. That way you can't prepare as well for the vengeance.
- Periculi
- Fleet Officer
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hmm... more vengeance- more! meaner! chances for really really nasty ships to come after you- how about also some kind of 'residual' effect- a ticker or counter on the player that got checked at various times against the chances of vengeance tracking you down and ambushing you out of the blue.
hmm.. I like the sound of vengeance more and more.
hmm.. I like the sound of vengeance more and more.
- Ttech
- Fleet Admiral
- Posts: 2767
- Joined: Tue Nov 06, 2007 12:03 am
- Location: Traveling in the TARDIS
- Contact:
Periculi wrote:hmm... more vengeance- more! meaner! chances for really really nasty ships to come after you- how about also some kind of 'residual' effect- a ticker or counter on the player that got checked at various times against the chances of vengeance tracking you down and ambushing you out of the blue.
hmm.. I like the sound of vengeance more and more.
Hmm, but my way would work for a simple modder (me) ;P