Stealth-abilities

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FAD
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We have a level 6 military armor that's stealth. Works great when approaching enemy stations where their guards are concerned. The armor allows the player to make the first strike and all is fine and good.

Well, almost...

But then while our ship is fully equipped with these wonderful seg's of stealth armor, there's still that ongoing annoyance of enemy gate spawners that B-line directly toward the playership like particles of ore to a magical magnet.

So wouldn't it be nice that once the playership gets equipped with stealth armor, that the spawners would then be set to "wander", searching aimlessly for their target instead of B-lining?

Also, what about having barrels of stealth gel to coat other armors?
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Betelgeuse
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I think that would work best if there where other "hero" ships going around killing, buying, selling, looting. Then the gating in enemies would have lots of choices what to kill and not all just hang out at the gate waiting for you because you need to go that way anyway.
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OddBob
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So wouldn't it be nice that once the playership gets equipped with stealth armor, that the spawners would then be set to "wander", searching aimlessly for their target instead of B-lining?
It's be nice if ALL ships did that regardless of stealth. The player doesn't have systemwide sensor ability, why should the enemies? If any ship which was looking for the player instead went to the player's last known position* and began a search leaning in the direction the player was last headed then stealth would still be extra useful as they'd have to get a lot closer before finding you.

*should any ship happen to find you it will tell all ships of the same sovereign where you are - I think this will ensure that the player can't give anyone the slip too easily.

EDIT: This system works best, as betel said, when there are other targets. If you make it so that an enemy e will attack any target which has potential loot/is not allied to them then not everything is gunning for the player and only the player. It would be possible to simultaneously put in larger numbers of enemies AND give them better equipment, because you wouldn't have to fight them all at once like you do now.

So if you with an empty yacht and a fully loaded freighter are flying along and a pirate shows up, he will attack the freighter because he is a pirate and wants it's cargo.
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Ttech
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OddBob wrote:
So wouldn't it be nice that once the playership gets equipped with stealth armor, that the spawners would then be set to "wander", searching aimlessly for their target instead of B-lining?
It's be nice if ALL ships did that regardless of stealth. The player doesn't have systemwide sensor ability, why should the enemies? If any ship which was looking for the player instead went to the player's last known position* and began a search leaning in the direction the player was last headed then stealth would still be extra useful as they'd have to get a lot closer before finding you.

*should any ship happen to find you it will tell all ships of the same sovereign where you are - I think this will ensure that the player can't give anyone the slip too easily.

EDIT: This system works best, as betel said, when there are other targets. If you make it so that an enemy e will attack any target which has potential loot/is not allied to them then not everything is gunning for the player and only the player. It would be possible to simultaneously put in larger numbers of enemies AND give them better equipment, because you wouldn't have to fight them all at once like you do now.

So if you with an empty yacht and a fully loaded freighter are flying along and a pirate shows up, he will attack the freighter because he is a pirate and wants it's cargo.

Thats true. :)
I've noticed that.
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