Right, I didn't mean a literal Solon effect for all energy weapons. Perhaps worldship armor could limit you to using "tuned" weapons, which would be Xenophobe weapons and weapons modified with a special ROM. Or reduce firing rate. Or increase all weapons' energy draws. You get the picture.Atarlost wrote:That last wouldn't make sense since the xenophobes use energy weapons. Merely exempting meteorsteel armors, except maybe light which is positively anemic, from the general armor buffing would fix their overpoweredness.
Worldship armor does not need to be weakened; it is essential that Gaian processors and Xenophobe worldships remain difficult to kill and for that they need big honkin' slabs of armor. What needs to happen is that worldship armor needs to be a less viable option for low-level players. This can be accomplished by changing its cost, weight, level and/or by imposing additional restrictions beyond "you can't have a shield".