repairing missile
- Betelgeuse
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I would like to see a missile that could repair stations and ships that it hit. That could make some interesting missions and would give people more reason to take missiles along.
Crying is not a proper retort!
- Ttech
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Betelgeuse wrote:I would like to see a missile that could repair stations and ships that it hit. That could make some interesting missions and would give people more reason to take missiles along.
it would need like a new type of damage.

- Betelgeuse
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well an onhit for the ship or station wouldn't be helpful in this case due to you would have to change every ship and station just for one missile. If the on onhit was attached to the missile it could work.
Crying is not a proper retort!
I do not know if this is relevant or not concerning this missle idea, which I think is a great idea. Can the damage be a a negative number since you want to reverse the damage? What I mean is if damage is a positive number greater than zero, shouldn't repair be the opposite, a number less than zero?
I do some coding but I am not familiar with the language used for this game and have dealt some with XML. I do not know it the XML could handle a negative value for damage.
Just a thought.
I do some coding but I am not familiar with the language used for this game and have dealt some with XML. I do not know it the XML could handle a negative value for damage.
Just a thought.
- Ttech
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no you cantIcabod458 wrote:I do not know if this is relevant or not concerning this missle idea, which I think is a great idea. Can the damage be a a negative number since you want to reverse the damage? What I mean is if damage is a positive number greater than zero, shouldn't repair be the opposite, a number less than zero?
I do some coding but I am not familiar with the language used for this game and have dealt some with XML. I do not know it the XML could handle a negative value for damage.
Just a thought.
I don't like the idea of doing this with missiles - seems unrealistic.Betelgeuse wrote:I would like to see a missile that could repair stations and ships that it hit. That could make some interesting missions and would give people more reason to take missiles along.
"Moo hoo ha ha DIE! What the...? oh, wrong missile," but maybe a "repair crew", "tinker nano's" or "micro-terraformers" (for ice farms) that you can jettison on a station after docking with it.
There is a similar mission already along these lines. Defeat the pirates in Charon and the Korolov Station starts to get rebuilt.
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- Anarchist
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What about instead of a missile, you have a repair beam, or can still dock with the station and spend some time doing repairs... maybe with stuff from the cargo hold, like go get resources and then come back and repair it using those resources. heck it could even be used to fuel the repair beam too.
- Ttech
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MuhnayMedia wrote:What about instead of a missile, you have a repair beam, or can still dock with the station and spend some time doing repairs... maybe with stuff from the cargo hold, like go get resources and then come back and repair it using those resources. heck it could even be used to fuel the repair beam too.
Yeah, but either way, we still need to figure out how to repair?
Ah like insitiing the raparing nanos?
You could explain it in the game's logic as a system that rapidly deploys repair spiders (missile) and repair nanos (beam). The game may even require you to carry a supply of these 'projectiles' before you deploy them and allow you to retrieve them. If there's an actual beam involved, one may explain it as an energy transfer the target may tap into to augment power to its repair equipment, etc.Cardinal wrote:Having weapons that can repair; missiles or beams, seems counter-intuitive.
- Ttech
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heh yeah, thats what I was figuring.Xephyr wrote:It would have to dispatch some sort of nanobatch thing, like you could have a barrel launcher, like the barrels you use on your armour.
