repairing missile

Post ideas & suggestions you have pertaining to the game here.
User avatar
Betelgeuse
Fleet Officer
Fleet Officer
Posts: 1920
Joined: Sun Mar 05, 2006 6:31 am

I would like to see a missile that could repair stations and ships that it hit. That could make some interesting missions and would give people more reason to take missiles along.
Crying is not a proper retort!
User avatar
Ttech
Fleet Admiral
Fleet Admiral
Posts: 2767
Joined: Tue Nov 06, 2007 12:03 am
Location: Traveling in the TARDIS
Contact:

Betelgeuse wrote:I would like to see a missile that could repair stations and ships that it hit. That could make some interesting missions and would give people more reason to take missiles along.

it would need like a new type of damage. :)
Image
Image
User avatar
Fossaman
Militia Captain
Militia Captain
Posts: 556
Joined: Tue Mar 07, 2006 12:56 am
Location: Traveling to the galactic core

Or the ability to initiate a snippet of code when it hit. That would be more versatile in the long run.
X-ray laser! Pew, pew pew!
> = = = = ۞
User avatar
Ttech
Fleet Admiral
Fleet Admiral
Posts: 2767
Joined: Tue Nov 06, 2007 12:03 am
Location: Traveling in the TARDIS
Contact:

Fossaman wrote:Or the ability to initiate a snippet of code when it hit. That would be more versatile in the long run.
thats what I was also thinking . :)
Image
Image
User avatar
Betelgeuse
Fleet Officer
Fleet Officer
Posts: 1920
Joined: Sun Mar 05, 2006 6:31 am

well an onhit for the ship or station wouldn't be helpful in this case due to you would have to change every ship and station just for one missile. If the on onhit was attached to the missile it could work.
Crying is not a proper retort!
Icabod458
Miner
Miner
Posts: 44
Joined: Mon Mar 27, 2006 4:57 pm

I do not know if this is relevant or not concerning this missle idea, which I think is a great idea. Can the damage be a a negative number since you want to reverse the damage? What I mean is if damage is a positive number greater than zero, shouldn't repair be the opposite, a number less than zero?

I do some coding but I am not familiar with the language used for this game and have dealt some with XML. I do not know it the XML could handle a negative value for damage.

Just a thought.
User avatar
Ttech
Fleet Admiral
Fleet Admiral
Posts: 2767
Joined: Tue Nov 06, 2007 12:03 am
Location: Traveling in the TARDIS
Contact:

Icabod458 wrote:I do not know if this is relevant or not concerning this missle idea, which I think is a great idea. Can the damage be a a negative number since you want to reverse the damage? What I mean is if damage is a positive number greater than zero, shouldn't repair be the opposite, a number less than zero?

I do some coding but I am not familiar with the language used for this game and have dealt some with XML. I do not know it the XML could handle a negative value for damage.

Just a thought.
no you cant
Image
Image
User avatar
Cardinal
Militia Commander
Militia Commander
Posts: 258
Joined: Wed Jun 20, 2007 6:10 pm
Location: New Zealand

Betelgeuse wrote:I would like to see a missile that could repair stations and ships that it hit. That could make some interesting missions and would give people more reason to take missiles along.
I don't like the idea of doing this with missiles - seems unrealistic.
"Moo hoo ha ha DIE! What the...? oh, wrong missile," but maybe a "repair crew", "tinker nano's" or "micro-terraformers" (for ice farms) that you can jettison on a station after docking with it.

There is a similar mission already along these lines. Defeat the pirates in Charon and the Korolov Station starts to get rebuilt.
I will not be pushed, filed, stamped, indexed, briefed, debriefed or numbered. My life is my own.
MuhnayMedia
Anarchist
Anarchist
Posts: 15
Joined: Fri Dec 14, 2007 4:01 am

What about instead of a missile, you have a repair beam, or can still dock with the station and spend some time doing repairs... maybe with stuff from the cargo hold, like go get resources and then come back and repair it using those resources. heck it could even be used to fuel the repair beam too.
User avatar
Ttech
Fleet Admiral
Fleet Admiral
Posts: 2767
Joined: Tue Nov 06, 2007 12:03 am
Location: Traveling in the TARDIS
Contact:

MuhnayMedia wrote:What about instead of a missile, you have a repair beam, or can still dock with the station and spend some time doing repairs... maybe with stuff from the cargo hold, like go get resources and then come back and repair it using those resources. heck it could even be used to fuel the repair beam too.

Yeah, but either way, we still need to figure out how to repair?
Ah like insitiing the raparing nanos?
Image
Image
User avatar
Cardinal
Militia Commander
Militia Commander
Posts: 258
Joined: Wed Jun 20, 2007 6:10 pm
Location: New Zealand

Having weapons that can repair; missiles or beams, seems counter-intuitive.
I will not be pushed, filed, stamped, indexed, briefed, debriefed or numbered. My life is my own.
l0mars01
Anarchist
Anarchist
Posts: 18
Joined: Tue Feb 06, 2007 12:02 am

Cardinal wrote:Having weapons that can repair; missiles or beams, seems counter-intuitive.
You could explain it in the game's logic as a system that rapidly deploys repair spiders (missile) and repair nanos (beam). The game may even require you to carry a supply of these 'projectiles' before you deploy them and allow you to retrieve them. If there's an actual beam involved, one may explain it as an energy transfer the target may tap into to augment power to its repair equipment, etc.
User avatar
Xephyr
Militia Captain
Militia Captain
Posts: 857
Joined: Fri Dec 14, 2007 1:52 am
Location: Orion Arm, Milky Way
Contact:

It would have to dispatch some sort of nanobatch thing, like you could have a barrel launcher, like the barrels you use on your armour.
User avatar
Ttech
Fleet Admiral
Fleet Admiral
Posts: 2767
Joined: Tue Nov 06, 2007 12:03 am
Location: Traveling in the TARDIS
Contact:

Xephyr wrote:It would have to dispatch some sort of nanobatch thing, like you could have a barrel launcher, like the barrels you use on your armour.
heh yeah, thats what I was figuring. :) But there is no init like that.
Image
Image
User avatar
Cardinal
Militia Commander
Militia Commander
Posts: 258
Joined: Wed Jun 20, 2007 6:10 pm
Location: New Zealand

Why not just dock and jettison these items, rather than use a precious weapon slot for it?
I will not be pushed, filed, stamped, indexed, briefed, debriefed or numbered. My life is my own.
Post Reply