It would be useful for balancing if items could be changed what chances it appears and what chances it appears damaged when the thing it was in was destroyed.
Like fuel and ammo always survives and devices rarely survive. It would be cool if we can have them in between those two.
adjustable damaging
- Betelgeuse
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I thought there was a way. Dwarg MAsters for example? But Armor you can specify the item ammount and randomness? Right?Betelgeuse wrote:It would be useful for balancing if items could be changed what chances it appears and what chances it appears damaged when the thing it was in was destroyed.
Like fuel and ammo always survives and devices rarely survive. It would be cool if we can have them in between those two.
am I confused?