Sovereign Question- inheritance?

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Periculi
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Do the ships inherit their sovereign preference from the station that spawns them?
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Yeah, but you can override that. The antartica technically spawns the Aquila cruisers. look through the XML if you want to see how that works.
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Periculi
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Cool, thanks- I had seen how to override it but hadn't really ever looked into how the stations and ships sovereigns are set up.
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Periculi
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Actually the easiest sample of sovereign control is found with the Centauri raiders- where a CW station is held by the Raiders until you free it-

In that case, the sovereign of the ship is declared in the <ship> tag for the station- setting them as svPirate instead of CW which the station is.

So, sovereign is inherited from the station if undeclared, but can be declared individually. A station such as used by the Outlaw encounter or Salvager nomad (which use Shipwrecks or Abandoned Containers to spawn from) could also be used to generate random wanderers from a variety of sovereigns!

Code: Select all

<Ships>
			<Ship count="1d4+1"	class="&scCentauriRaider;"	orders="guard"	sovereign="&svPirates;"/>
		</Ships>
There it is, sovereign="&svPirates;", independent control over ship sovereigns in the Centauri occupation code.
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Betelgeuse
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stuff like this is why I am also going to document the elements (tags)
that way you know what all the attributes a element has and what they do in one place. 8)
I will not get to it until I finish the function documenting though.
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Periculi
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That would be really cool- I dl'd your text version of the functions and it has actually been very useful for me so far, although not yet complete.

Well, the sovereign part of things seems fairly simple.

I was thinking that I could also add some form of sub-faction sovereigns- make a whole slew of various loyalty/ethic positions for sub-factions that the player can choose to relate to differrently, which could be attacked but then they would perhaps have their own versions of consequences such as a Corp Cruiser.
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Ttech
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Betelgeuse wrote:stuff like this is why I am also going to document the elements (tags)
that way you know what all the attributes a element has and what they do in one place. 8)
I will not get to it until I finish the function documenting though.

in your own special wacky way that nobdoy could understand. :P
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Betelgeuse
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bimbel likes the new idea of the element tree docs :lol:
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Ttech
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Betelgeuse wrote:bimbel likes the new idea of the element tree docs :lol:
Me, not so much... There is not detaiols for what and whre each of them go, eg sub elements.
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Betelgeuse
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the sub elements will be in when the element docs get started in earnest.
right now it is just preliminary work, I mean come on the function docs are not even done yet.
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Periculi
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Oh, nothing to do with sovereigns..
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Betelgeuse
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there are many elements and attributes that relate to sovereigns are you asking what can have a sovereign attribute?
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Periculi
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I wasn't asking anything, but now I may ask what sub-element tree docs have to do with my question, i.e. the topic of the thread, which has the pleasure of being about sovereign inheritance.
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Betelgeuse
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we where talking about what elements can have the sovereign attribute after you found that you can change sovereigns with the sovereign attribute.

As for why the complaints about sub elements I don't know why it is like Ttech has never seen a work in progress. :wink:
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