Thinking about random equipment and ways to get the ships to select from a set of choices rather than a static equipment set up, and I was wondering about how possible it would be for ships and stations to be set up to use the filtering system just like the stores and inventory does-
For example, a <device> tag could use something like deviceID="w, +Sung, +Military" rather than requiring a specific &itName
And you know I am only dreaming about this because nothing I try in the tag seems to want to work- no code seems to be allowed.
A <device> tag using filter, oh, please!
- Betelgeuse
- Fleet Officer
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what would would be easier is to make devices work with tables like this
Code: Select all
<Table>
<Device chance="50" deviceID="&itNAMIHeavyLauncher;"/>
<Device chance="50" deviceID="&itNAMIHeavyLauncher;" omnidirectional="true"/>
</Table>
Crying is not a proper retort!
- Betelgeuse
- Fleet Officer
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no sadly, I am hoping it does get introduced
Crying is not a proper retort!
- Ttech
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I already suggested that. Invact I suggested multi tables for the same devices or eg: one has the omni tag another has omni and something or the other has somethign or something 2.Betelgeuse wrote:what would would be easier is to make devices work with tables like thisCode: Select all
<Table> <Device chance="50" deviceID="&itNAMIHeavyLauncher;"/> <Device chance="50" deviceID="&itNAMIHeavyLauncher;" omnidirectional="true"/> </Table>

So variations of the same weapon.