On IRC we were discussing different things that you can do that are non-combat and non combat interactions with enemies or friendlies.
Some suggestions were:
Finding things. There can be more things outside the regular trade lanes like the containers. Examples are:
Finding an abandoned ship and placing a salvage claim on it (a possible, although combat addition to this is having to defend it from pirates until a salvage ship arrives).
Finding an artifact or object of interest.
More damaging space effects and other astronmoical hazards.
More hacking and stealth applications like the CPU.
Mazes, made from mines.
Non combat styles
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
equipping certain shields or armor to effect your enemies
like they think you are a pirate so they go and attack the pirates
solar armor so you are seen as eco friendly
more trading options like different stations buy/sell at a variation of its type
like they think you are a pirate so they go and attack the pirates
solar armor so you are seen as eco friendly
more trading options like different stations buy/sell at a variation of its type
Crying is not a proper retort!
- Xephyr
- Militia Captain
- Posts: 857
- Joined: Fri Dec 14, 2007 1:52 am
- Location: Orion Arm, Milky Way
- Contact:
how about magnetic fields around planets and gravitational pull?
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
Real programmers count from 0. And sometimes I do, too.
We also thought up some trade system enhancements.
The idea was originally to make trading a viable alternative to combat (and by combat I mean destroying stations for loot- there will always be self defense combat and such).
Early in the UTF there was some discussion of a stock market, and it came up here as well. It's basically self explanatory. Certain investment opportunities can also become available sometimes, like to invest in a company or expedition or something and you don't know if you'll get your money back or not.
We thought up some "Trade missions" too. Some are actually missions where someone hires you to take something somewhere but a lot are just "opportunities".
Things like shipping goods which are valuable but perishable or otherwise time-delayed, or things where at the trading station someone offers you a mystery item and you don't know if you're being ripped off or not. The basic idea was that fighting gambles with your life but trading just gambles with your money (which can be just as deadly though).
Another idea was an auction house at trading posts, as well as a place to barter goods.
The idea was originally to make trading a viable alternative to combat (and by combat I mean destroying stations for loot- there will always be self defense combat and such).
Early in the UTF there was some discussion of a stock market, and it came up here as well. It's basically self explanatory. Certain investment opportunities can also become available sometimes, like to invest in a company or expedition or something and you don't know if you'll get your money back or not.
We thought up some "Trade missions" too. Some are actually missions where someone hires you to take something somewhere but a lot are just "opportunities".
Things like shipping goods which are valuable but perishable or otherwise time-delayed, or things where at the trading station someone offers you a mystery item and you don't know if you're being ripped off or not. The basic idea was that fighting gambles with your life but trading just gambles with your money (which can be just as deadly though).
Another idea was an auction house at trading posts, as well as a place to barter goods.