Proposal: Nanomachines, Microsingularities, and Area Denial

Post ideas & suggestions you have pertaining to the game here.
Post Reply
User avatar
Fossaman
Militia Captain
Militia Captain
Posts: 556
Joined: Tue Mar 07, 2006 12:56 am
Location: Traveling to the galactic core

One thing I've noticed that's rather interesting about transcendence: There's no place where it's just plain unhealthy to stick around expect the in-gate at Heretic. Even that's kinda weak. So, a few ideas that could make things...interesting.

First off, nanomachines. My basic idea for this is little factory nodes scattered here and there in a system. They don't attack you unless you get to close, but when you do, you're ambushed by a horde of tiny ships the size of a flenser shot. When they fire, there's an explosion behind them, and they fling themselves at your shields in a rather violent manner. If you can manage to get through to the factory node without being knocked back, you can turn it off. Or you can just blow it up. That'd be much easier. Less valuable, though.

These nanofactories would try to prevent anyone getting within, say, one sensor screen's worth of them. (don't even ask what that is in LS :P ) This could be very interesting if there was one near a stargate, for example. If you managed to dock with an intact factory, you could pick it up, and place it somewhere else if you so chose. I think it should still be hostile to the player, though.

Secondly, Microsingularities. Specifically, the Quasi-Sentient Microsingularity Cannon (the microsingularities are quasi-sentient, not the cannon). This would launch five to ten fast moving little black dots; these would ideally be ships ordered to patrol a certain area of space relative to where they were fired. These little ships would have a 'ramming' style weapon. When a ship entered their area of space, they would start popping through it, in and out, until it was destroyed. Obviously the player would want to steer clear of this.

Not sure exactly why those ideas came up. Blame not being able to sleep. They might be better suited to post-1.0.
X-ray laser! Pew, pew pew!
> = = = = ۞
User avatar
Ttech
Fleet Admiral
Fleet Admiral
Posts: 2767
Joined: Tue Nov 06, 2007 12:03 am
Location: Traveling in the TARDIS
Contact:

Fossaman wrote:One thing I've noticed that's rather interesting about transcendence: There's no place where it's just plain unhealthy to stick around expect the in-gate at Heretic. Even that's kinda weak. So, a few ideas that could make things...interesting.

First off, nanomachines. My basic idea for this is little factory nodes scattered here and there in a system. They don't attack you unless you get to close, but when you do, you're ambushed by a horde of tiny ships the size of a flenser shot. When they fire, there's an explosion behind them, and they fling themselves at your shields in a rather violent manner. If you can manage to get through to the factory node without being knocked back, you can turn it off. Or you can just blow it up. That'd be much easier. Less valuable, though.

These nanofactories would try to prevent anyone getting within, say, one sensor screen's worth of them. (don't even ask what that is in LS :P ) This could be very interesting if there was one near a stargate, for example. If you managed to dock with an intact factory, you could pick it up, and place it somewhere else if you so chose. I think it should still be hostile to the player, though.

Secondly, Microsingularities. Specifically, the Quasi-Sentient Microsingularity Cannon (the microsingularities are quasi-sentient, not the cannon). This would launch five to ten fast moving little black dots; these would ideally be ships ordered to patrol a certain area of space relative to where they were fired. These little ships would have a 'ramming' style weapon. When a ship entered their area of space, they would start popping through it, in and out, until it was destroyed. Obviously the player would want to steer clear of this.

Not sure exactly why those ideas came up. Blame not being able to sleep. They might be better suited to post-1.0.

wOW RANDOM names. Some of them are puting words that don't fit.
Image
Image
Post Reply