last boss

Post ideas & suggestions you have pertaining to the game here.
Post Reply
User avatar
Betelgeuse
Fleet Officer
Fleet Officer
Posts: 1920
Joined: Sun Mar 05, 2006 6:31 am

When I see the last boss currently I usually alt-f4. It goes between boring long fight or trivial fight with the right equipment.

What can be done to solve this? Lets brainstorm :D
some of these ideas are meant to be used in a random last stage

random last boss (several last bosses and you fight one of them each with different strengths, like one that is fast as a wind slaver or one like the current one that is a tank)
stealing from the last boss
multiple weaker bosses
a puzzle (not a fan of puzzles but just trowing it out there)
tons of traps with trying to find where the rod is
mystery system (the iocrym is already a wreck)

any other ideas?
Crying is not a proper retort!
F50
Fleet Officer
Fleet Officer
Posts: 1004
Joined: Sat Mar 11, 2006 5:25 pm

The Iocrym could be made to be faster than the player. this would result in you having to either ride the repellers or hit it as it drives by. It would also ideally allow the Iocrym to use some of its forward weaponry (which could also be enhanced).

For the moment, I am not worrying about the Iocrym too much. Its more like the objective in the game. Get the right equipment and survive to Heretic. Survival of Heretic will be easy if you have the right equipment. Otherwise, get the right equipment, and survive to Heretic.
User avatar
Betelgeuse
Fleet Officer
Fleet Officer
Posts: 1920
Joined: Sun Mar 05, 2006 6:31 am

would any amount of changing to the boss get you to play against him?
Making him harder/easier doesn't seem to be an answer, harder and all that would seem to happen is the player would need to think of new tactics once and we are back to the same point, easier and you can jump to heretic even earlier bypassing even more of the game. Plus what do you say to people who don't want just fighting?

I agree that the last boss needed changing but simply making him harder will not solve the problem (what would interest me enough to bother and not alt-f4). Personally I think scouting and going back to get equipment that suits the boss would be interesting (ie I don't know what to expect I can only find out by going there and risking myself).
Crying is not a proper retort!
F50
Fleet Officer
Fleet Officer
Posts: 1004
Joined: Sat Mar 11, 2006 5:25 pm

the trouble with having to go back to get equipment to suit the Iocrym is that it messes up the storyline. Giving the Iocrym more interesting battle features (being faster) would be better.


My main point, though, is that I don't think that a bossfight can really make/break any roguelike. It is the preperation for the boss that is the goal. Build an ascension kit etc.
User avatar
Betelgeuse
Fleet Officer
Fleet Officer
Posts: 1920
Joined: Sun Mar 05, 2006 6:31 am

we have a storyline :wink:
How does going back to get equipment mess up the storyline? Don't you find it very strange that you know exactly what to get to defeat something no one has defeated yet and you have never even saw or heard about?

Maybe I am not understand what you mean by more interesting battle features. Would that make it harder, easier? Would you fight it more than you do now or just a couple more times then you know the tactic to win then you want to change it again (I think this would happen)?

I agree the last boss isn't important so why not mix it up? Personally I would love finding a mystery system, remember Iocrym will not be strong in the next game and you don't know (or care) if someone breaks through from the other side to you somehow. Nothing in game says that there is a last boss it is just a storyline you assumed from a single post from George. It seems unfair to make the game worse just for a storyline that isn't even in the game. Even all the post says that the Iocrym guard the gates it doesn't say how or with how many ships or anything.
Crying is not a proper retort!
User avatar
digdug
Fleet Admiral
Fleet Admiral
Posts: 2620
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

Betel and me were just wondering that the last boss is not supposed to be just a huge angry tank.

What about creating a station: an Iocrym outpost, a couple of ships, some barricades (like the sung barricades, but larger or more numerous)

an entire new plot can be introduced in heretic, your first encounter with the aliens. Docking at the station and asking them to pass, maybe will trigger a subplot with the iocrym. Maybe involving the desire of order and uniformity of this alien race. (see the description of the Quantumsphere)

this could give the player the possibility to use diplomacy, trade or brute force to gain the rod.

---

another idea would be to give more use to the green damaging particles, maybe ading more patches scatterend in all the system.
User avatar
Ttech
Fleet Admiral
Fleet Admiral
Posts: 2767
Joined: Tue Nov 06, 2007 12:03 am
Location: Traveling in the TARDIS
Contact:

digdug wrote:Betel and me were just wondering that the last boss is not supposed to be just a huge angry tank.

What about creating a station: an Iocrym outpost, a couple of ships, some barricades (like the sung barricades, but larger or more numerous)

an entire new plot can be introduced in heretic, your first encounter with the aliens. Docking at the station and asking them to pass, maybe will trigger a subplot with the iocrym. Maybe involving the desire of order and uniformity of this alien race. (see the description of the Quantumsphere)

this could give the player the possibility to use diplomacy, trade or brute force to gain the rod.

---

another idea would be to give more use to the green damaging particles, maybe ading more patches scatterend in all the system.

Isn't that what that one station on the Jump drive system is for?
Image
Image
Post Reply