about some human sovereigns

Post ideas & suggestions you have pertaining to the game here.
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Sheltem
Militia Lieutenant
Militia Lieutenant
Posts: 153
Joined: Tue Sep 04, 2007 1:44 pm

All spawns that have slower ships in their repertoire could stick together like Marauders do

Sung are actual to weak for their environment. With the same equipment that still barely protects me being killed by a dwarg-master spawn. I can take out the best base of the sung easily. If I would install something particle reflecting, I could just laugh about them :D The could at least have some other damage type (laser ?) as they also adapted to the dwarg...

Stations that repair are 10x harder to take out. So there is a incline in difficult destroying different stations. Why don't all stations have the ability to repair themselfs more or less fast ? This would give a better balance.

Tinkers could repair every item. I got the opinion that Tinkers can, process everything, at least repair damaged stuff.

Always when I meet some Xenophobes in mid-late game ... already laying wrecked down -.- I don't know if the are intended to kill themself ? ... they could be more avoidant so you will not find them without searching.
The capital ships also could produce new smaller fighters and repair their worldship armor like a station, so they will be a threath again for everyone who meets them in sun system ! :twisted:

Thanks for your comments ;)
Last edited by Sheltem on Fri Mar 07, 2008 6:25 am, edited 2 times in total.
regards
Sheltem

What do you think about the endless stream of spawns ?

What about modding wandering spawns which dont attack the player directly ?
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Arisaya
Fleet Admiral
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Posts: 5535
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

I thought all of them were human more or less?
The zoanthrope raiders/beheamoths and luminous are robots though.
Sung and Xenophobes are human though, pretty sure.
Tinkers are defnitly human. (as much as the commonwealth anyway)
(shpOrder gPlayership 'barrelRoll)

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