Accelerated Turn

Post ideas & suggestions you have pertaining to the game here.
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Sheltem
Militia Lieutenant
Militia Lieutenant
Posts: 153
Joined: Tue Sep 04, 2007 1:44 pm

Hi,

Some games I played had this feature. This was very useful because they where 3D shooters - when some enemy comes from behind you have to turn quickly, but still be able to aim precisely.
As Transcendence is still a very capable 2D shooter, I thought that we could really need this here, too !
We start to turn slow for some degrees then raises to max relativly fast. This makes it possible to aim precisely in a small angle but still turn around fast.
I'm quite frustrated about the fact that I often miss some shot because I can't aim between 0 - 8 degrees -.-

I think George doensn't like this idea :? . Also because there would have to be much more facings to be implemented. Is there a way to mod ... :?:
regards
Sheltem

What do you think about the endless stream of spawns ?

What about modding wandering spawns which dont attack the player directly ?
Bobby
Militia Captain
Militia Captain
Posts: 675
Joined: Wed Jul 25, 2007 7:39 pm

modded ships can have more facings than 40 i think, but the accelerated rate of turning is probably not possible without changing the game itself.
Sponge
Militia Commander
Militia Commander
Posts: 250
Joined: Sun Jan 28, 2007 7:51 pm

It doesn't really have anything to do with the facings, but rather the game itself. I think it's a good idea, but it may prove hard to implement.
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