Some games I played had this feature. This was very useful because they where 3D shooters - when some enemy comes from behind you have to turn quickly, but still be able to aim precisely.
As Transcendence is still a very capable 2D shooter, I thought that we could really need this here, too !
We start to turn slow for some degrees then raises to max relativly fast. This makes it possible to aim precisely in a small angle but still turn around fast.
I'm quite frustrated about the fact that I often miss some shot because I can't aim between 0 - 8 degrees -.-
I think George doensn't like this idea

