127 Max Charges? ...unless you -1 charge from 0 charges total and get 255?
Well I ran into a strange thing, I thought: -1 charge from a total of 0 charges gave me 255 charges, then -1 from 255 gave me 127.
I put in 999 maxCharges after running across the flip to 255 when -1 from 0 charges in order to see if the fact that I had left out the max attribute for charges made a difference, and it didn't. I was kind of hoping if maxCharges was 999 then -1 from 0 would be 999... bah~!
So, Charges on items are limited to 127? Why would you do that?
Some Kind of Really Limited Item Charges, George?
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This limitation in Transcendence is there because:
[x] I was trying to save memory
[ ] I was trying to save frame rates
[x] I was lazy
This limitation is scheduled to be fixed:
(o) 0.99
( ) 1.0
( ) 2.0
( ) No answer
Other comments:
Even in 0.99 the limit will be ~32767. But 0.99 will also have the ability to set arbitrary data on items.
[x] I was trying to save memory
[ ] I was trying to save frame rates
[x] I was lazy
This limitation is scheduled to be fixed:
(o) 0.99
( ) 1.0
( ) 2.0
( ) No answer
Other comments:
Even in 0.99 the limit will be ~32767. But 0.99 will also have the ability to set arbitrary data on items.