tech levels

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Arisaya
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what's the highest assignable tech level?

(ie- entering 50 leaves it at level 1... :?)
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digdug
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TECH LEVELS

1 Personal (most humans can create/repair)
2-3 Manufacturing (requires dedicated machines/devices)
4-5 High-tech (requires special knowledge and/or sophisticated infrastructure)
6-7 Restricted (technology available only to governments/corporations)
8-9 Experimental (basic concepts understood; limited practice)
10-14 High Races (technology only available to Galactics)
15-20 Halo Races (technology only available to Ancients in globular clusters)
21-25 Hierodule (technology only available to hierodules)
26-50 Core Minds (technology only known to Core Minds)
>50 Unknown (impossible or not known to be physically possible)
but I never tried anything bigger than 13.
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Arisaya
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digdug wrote:
TECH LEVELS

1 Personal (most humans can create/repair)
2-3 Manufacturing (requires dedicated machines/devices)
4-5 High-tech (requires special knowledge and/or sophisticated infrastructure)
6-7 Restricted (technology available only to governments/corporations)
8-9 Experimental (basic concepts understood; limited practice)
10-14 High Races (technology only available to Galactics)
15-20 Halo Races (technology only available to Ancients in globular clusters)
21-25 Hierodule (technology only available to hierodules)
26-50 Core Minds (technology only known to Core Minds)
>50 Unknown (impossible or not known to be physically possible)
but I never tried anything bigger than 13.
I was trying to make a debug rom spawning an enemy iocrym ship to test some of my other ships against it pop up at the top of the use list, though oddly it ends up at the very bottom due to this bug...

and yeah, i've seen that list so I was thinking it should be there...
[edit]- and one of my planned surprise races needs... well, won't say it, but *wink wink* [redit]- don't worry, they arn't OP, they just fly around in a few certain systems as window dressing for now. eventually there will be story surrounding them.
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digdug
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25 is the maximum level

26+ shows up as level I
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Betelgeuse
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I think that list needs to be redone anyway, switching devices every 6 systems doesn't seem very fun (it is one of the main reasons why we go after enemies to get better stuff), in the current system there isn't much changing of devices in game.
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Arisaya
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hmm... we need to get george to edit it so that it goes up to a few thousand (plenty of elbow room)

I was hoping to make a mod to give a higher resolution to the item levels

how about this:
1 = absolutely basic
2-5 = generic low-end devices (can be built by hand *wink wink*)
6-9 = low end devices, lots of these seen in eridani and other level one systems
10-15 = mid range civilian items, things like turbolasers and such can be seen here
16-20 = high end civilian items. generally the highest level of items you can manufacture with (normal human) civilian grade parts and equipment
21-25 = low end military items
26-30 = mid range military items
31-35 = high end military items. commonwealth does not use any higher level devices (except special CSC's)
36-40 = high end human devices. includes teraton, ringer, positron/antimatter devices like QAC, AC, and lamplighter
41-50 = low end alien devices- requires alien equipment to manufacture from alien parts
ETC.
101+ would be the physically impossible devices I guess
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Betelgeuse
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sounds cool I would love more resolution.
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F50
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I wouldn't. I think devices aren't large enough in number to even warrant a doubling of resolution, much less quintupling. I would like to allow for humans getting up to level XIII, allowing for the Iocrym to be more powerful.

Right now the Humans high-end tech seem to find mid-range alien tech quite manageable.

The Iocrym doesn't hold a presence like the Ranx or Phobos Dreadnought does. Not enough decent long-range weaponry and/or not enough speed or maneuverability.


Level X tailkon 200 (not enhanced): stay away from Iocrym short-range weaponry, and even then its not so bad as you will be pushed out of fire-wall range.

level X Plasma Cannon: Takes time, but since the Iocrym can't usually hurt you, not a problem.

level X Lamplighter: level VIII weapons has at least an equally hard time (if not harder) taking on a Phobos Dreadnought as the Lamplighter busting the Iocrym.


If only the Iocrym had a few Plasma cannons and an IM90, now that might be scary...


Sorry for the sarcasm, but I think its true after what I did in the hard mod with the Luminous Warrior (if only that thing was hard to kill it would bring me to panic every time).

My memory might also be skewed, been a while since I actually played through a game instead of spending all my time modding.
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Arisaya
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F50 wrote:I wouldn't. I think devices aren't large enough in number to even warrant a doubling of resolution, much less quintupling. I would like to allow for humans getting up to level XIII, allowing for the Iocrym to be more powerful.
I WAS planning on adding a large number of weapons- which would warrant the higher resolution. I've even got a few new graphics, sounds and other stuff- like the Azar's weapons, I've got a new sound for their plasma weapons.
I was thinking min of 5 weapons on average (adjusted for actual need- ie, maybe only a couple level ones and a few level 40-50's for example)
Last edited by Arisaya on Wed Apr 09, 2008 3:08 pm, edited 1 time in total.
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F50
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Ok, then that makes more sense. Another thing though: levels 1-9 are common in Erandi?

I think you also make too much of a distinction between Millitary and Non-millitary tech. High-end Civie items (Dual Particle cannon, Trenton field generator) is pretty equal to the better low-end military tech (TeV9) or better (Trenton vs. MX).

I would also argue that non-military factory equipment can produce an Akan 600.

Right now, there is some overlap between low-end alien tech (level X) and high-end human tech (level X) some of which (lamplighter) is better than the Alien tech (Repeller)

EDIT: quoting the entire post immediately before your own, without partitioning it up or cutting out the stuff that you aren't responding to, is quite annoying.
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Arisaya
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mm, yeah, the overlap DOES exist, but I was trying to create a general "image" as to where they would be. Things like the trenton for example would be classified as exceptions and be able to find places in higher (or if needed) lower levels.

And yeah, some of the low end military equipement can be made by civilian devices when logical. Some alien weapons can be built with stuff you can buy from the teratons as well (ie, their weapons tend to be similar- the teratons apparently learned how to produce a few)
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