Max number of secondary weapons is 6 D: boost plz George!

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Arisaya
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Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

When it comes to giant, ass-kicking huge ships, its rather dissapointing to find out of the 14 weapons you jammed on there, only 7 work - the first seven in the XML: 1 being the primary weapon, and the next 6 having the secondary weapon attribute. Sure, you can jam 14 primary weapons on there, but they have to take turns firing, they can't "alpha strike".

This problem is really only applicable to AI ships, not playerships.
(shpOrder gPlayership 'barrelRoll)

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