I have begun creating/modifying overlays, as I know others have, and I anticipate them becoming one of the more prevalent types of mods.
As such, to avoid conflicts and improve functionality I think an Attributes element could solve some forseeable problems.
ObjGetOverlays seems to return a list but I am unsure what the list elements are.. eg (444 439 435)? (This is the same overlay 3 times on the player.)
Future concerns:
Being able to determine the unid of active overlays
Being able to remove a specific overlay in script outside of the originating overlay
These are what I have come across so far but I assume more will crop up.
Request for Attribute Element in Overlays
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
- alterecco
- Fleet Officer
- Posts: 1658
- Joined: Wed Jan 14, 2009 3:08 am
- Location: Previously enslaved by the Iocrym
I would think that is a list of overlayID's, which can be used together with (objRemoveOverlay obj overlayID) to remove id's or any of the other overlay functions to manipulate them.Prophet wrote:ObjGetOverlays seems to return a list but I am unsure what the list elements are.. eg (444 439 435)? (This is the same overlay 3 times on the player.)
I second that.Prophet wrote:Being able to determine the unid of active overlays
I have had a few problems with image overlays and artifacts, but have not experimented enough to know if the images were just bad.