Big brainstorm

Post ideas & suggestions you have pertaining to the game here.
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Psycholis
Militia Commander
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Joined: Sun Mar 05, 2006 8:23 pm
Location: Missouri

Here's a quick list of some stuff that came to mind:

1. Military officer discounts (for ranks 6 and up)
-Incentive to gain military rank
-Good for turning a profit late game (not that you can't now..)

I think there needs to be better incentives to gain military rank in the game. I went through so many games without ever doing anything more than the mission to get the military ID. I never ran through Point Juno at all.

2. Alien interdimensional cargo hold (or something like it)
-Uses power (basically would require a gw class reactor)
-Holds a LOT of space (~500 tons?)
*combine this with inertialess and never have ammo issues again
-If it's damaged (ion disruptor), chance of losing stuff
-Chance of losing stuff anyway (power failure 1% chance?)

Not really a crucial item, but seeing as the regular cargo hold does very little for the wolfen and nothing for the freighter, it might be a nice late game addon. I like mule autons, but they just die too easily. Tradeoff would be that it's powered and there's a chance you could randomly lose stuff do to inferior interface (you plugged a phone cable into the quantum parallel port)

3. Antimatter missle
-Viable alternative to defeating the Iocrym
-Huge power requirement (500 w?)
-Heavy ammo (2 tons per missle?)
*combine with the dim. cargo hold above :)

I know this one's brought up a lot. "We don't need any more super weapons". I only ask for a bit more variety in defeating the Iocrym. I know it's not meant to be a standoff battle, but if I have to circle the thing for a good chunk of an hour to beat the game, I'll pass. I think the idea of making the ship more deadly and less indestructible is still the best though.

4. Neutral fleets (yellow instead of red or green)
-Can be "recruited" by any order (mercenary?)
-Only care about their own interests

This kind of already exists with certain ships that could care less if you're commonwealth or pirate. eg. Salvager nomads, armored transport ships, Xenophobes to a lesser extent (they're hostile to everyone). The dwarg are kind of like this too in that you can "recruit" them to your cause, but maybe there can be more diplomatic ways of gaining fleet support in the great war.

5. Loans
-Simple interest
-Payed off over time (every half hour of play or so)
-If not payed, loan office comes to "repo" you. (corporate cruiser?)

This would be nice early game where instead of running around and saving up money, you can buy up front and pay later with loot that you gain. Of course, if you can't get enough loot to pay, you have consequences. This would be more realistic for changing ships when that feature is implemented. Rarely ever would you buy a car (ship) up front with cash, so taking out a loan for it seems reasonable. The interest would make it less profitable than saving up the money, but you'd get immediate results.

Okay, so I lied, it wasn't that quick. If any of these ideas are possible repeats, I apologize. I tried to search for all the ideas being pitched out, but mainly all these were spur of the moment.
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Betelgeuse
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I do like the loan idea :D
It allows people to get that shiny item right away. Maybe have to pay back 200% after a grace period or get your ship gets imponded when docking with the leading party (commonweath, black market, or Ringers).
If you really take a long time they start sending out very powerfull ships after you. (I want to see Ringer cruisers also have the one system disabled if you take a loan with the Ringers)

This is doable even in a mod.
Crying is not a proper retort!
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Psycholis
Militia Commander
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Joined: Sun Mar 05, 2006 8:23 pm
Location: Missouri

Not everyone is inclined to destroy a place of worship and peace for the gain of profit. :b
Yugi
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Why? Remember that Domina is in the game, not real life, so we can Blow Up All We Want!!
Czert
Militia Lieutenant
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Location: Milky way galaxy, third rock from sun

yes, more missions (not only for military) is very welcomed - e.q. in corporate station/trading post/black markes etc. you can go to bar/mission office for misions - it would be nice to be not only avenger (these bastard pirates kill my husband, if you kill them I pay you 2000 credist or give this item/kill these pirotaes who dissrupt yours trading lines.. etc)but bad guy too (in black market stations) - kill these commonswealth patrols who capturing yours smugglers.
And experiment made by terratong gives me one interesing idea - you can be artificaly enhanced (by ringers or others good guys) to improve combat performance - e.q. transplanting second pair of hands gives you ability to fire with two weapons simultaneously, but this have tradeof with disliking by "normal" humans.
My English, may be poor, but better than yours Czechs.

Do you chalenge me ? But be nice :-)) http://czert1938.mybrute.com
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evilbob
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lol! second pair of hands...
Czert
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Location: Milky way galaxy, third rock from sun

But why not ? Sometimes will be more hands very usefull.
My English, may be poor, but better than yours Czechs.

Do you chalenge me ? But be nice :-)) http://czert1938.mybrute.com
Czert
Militia Lieutenant
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Joined: Tue Mar 14, 2006 5:21 pm
Location: Milky way galaxy, third rock from sun

Oh yeah, especialy with touchin woman. :wink:
My English, may be poor, but better than yours Czechs.

Do you chalenge me ? But be nice :-)) http://czert1938.mybrute.com
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Betelgeuse
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I am thinking of making a loan shark mod what do you think would be a good time interval between payments?
Crying is not a proper retort!
Yugi
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About 140 seconds :)
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evilbob
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you mean real time seconds or game seconds?

lol, 140 game seconds...
Yugi
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Real-time seconds, obviously.
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