Long Range Sensor enhancements and Cloaks.

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bluesaberist
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As this came up off topic in the last thread, lets talk on topic here.

As previously stated, maybe there should be some LRS upgrades, such as a ROM that doubles the range, or a cube that extend the forward range to make attacking easier.

Perhaps there could be a couple jamming devices. One could basically give armor stealth, so they can't see you for a while. A device could half the range of any other ships LRS that you encounter. Another possibility is to make homing missiles miss-function.

Another could actually make your ship totally invisible to the other ships in the game. To make it easier to fly you would be able to see a grayed-out image of your ship. And before anyone says that a cloak would be cheap, please play Crysis, or take my word for it. All you have to do is make it use enough power that it has to shut down or overheat, which limits time it can be used. Firing any weapon would disable it immediately, and maybe deplete a lot of reactor fuel as well, or overheat it (since the cloak would spike it's energy.) I don't think overheating should hurt it though, because something that is this advanced would have safety features. Getting hit by an enemy would also cause it to deactivate.
There could be some other consequences for using it, such as causing friendly to freak and maybe even fire at you once before they realize your friendly. It should also take about a second to come fully on, so that when cloaking in front of enemies they have about a second to shoot at you before you totally disappear. It should also work against missiles, such a whatever those Dwarg masters use and disintegrater shells, confusing them mid-flight :twisted:

I'm not much of a modder myself, so I don't know if this can be done with the functions we have now. But if somebody would be willing to try it, and release the mod, I would test the balance. There could be a couple variations to try, such as with and without a delay between each use. If there is a way to alert the enemy ships to your presence without telling them exactly where you are, then you could show up on LSR, but not be visible, so they would freak out, and start looking for you or firing randomly into space hoping to hit you.
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Aeonic
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I think just having a group of cloaked enemy ships suddenly appear next to you and start firing would be freaky enough to make it worthwhile.
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Spah sappin mah Transcendence!

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Interesting idea.
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bluesaberist
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Will you make it?
If you drop a bar of soap on the ground, is it dirty?
If a person is legally blind, and can suddenly see, is he breaking the law?
If a friend says he's going outside to get some air, what was he breathing before?
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Song
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Aeonic wrote:I think just having a group of cloaked enemy ships suddenly appear next to you and start firing would be freaky enough to make it worthwhile.
Could be interesting. NPC ambushes....perhaps some kind of Stealth Craft NPC....stealth armor, and maybe an optical cloaker that takes a lot of power..and can't be used while the ship is moving (if that's possible).

However, you'd have to cut the weapons RIGHT down on such a craft. Otherwise it'll own freighters on escort missions like NOTHING.
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Prophet
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A stealth device would be very neat but I think it would be very difficult to do. One way to do this would be to have a recurring event find all ships within a certain range and change their orders. This might be a problem as you have to order them to do something else and it could cause unintended results.

I don't think there is a way to confuse missiles. I believe their target is set when they are created and I don't think we can access it to change it.

Having 'cloaked' enemies suddenly appear would be very cool and could be fudged without actually having a cloaking device. You could have them created close to the player and simply create the gating animation or something to make it look like they just un-cloaked.

Bobby made the holographic stealth device which changes your sovereign, effectively making you one of the enemies therefore they won't attack you.
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bluesaberist
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Can't be used while the ship is moving? That would be a really cheap cloak.

Pirates would not have cloaks. They don't have technology advancement. I think the slavers should use them, or maybe the penitent. Slavers have some high tech stuff from using slave-driven super computers, and penitent just need a boost anyway.

Since a cloak would be a fairly high tech device, I don't think that there would be many NPCs using them. Maybe one or two cloak pirates protecting the Fortress of the Charon Pirates, some Zenophobes, and a couple cloaked ares once every three or four escort missions.

Again, I also think there should be numerous variants, even some level III or IV versions that only give you like 10 seconds before needing to cool down. Maybe a dual device slot version that runs for twice as long on the sapphire and freighter (Wolfen only give you one slot after shields and cargo upgrade.)


Is anybody willing to work on a prototype?


Hey, that could be how you get it. Similar to the Lamplighter, you have to complete certain missions, then it gets developed and they give it to you to test for some good plot reason.
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Atarlost
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bluesaberist wrote:(Wolfen only give you one slot after shields and cargo upgrade.)
You're bringing your biases into the balance discussion. It may be safe to assume everyone uses shields, though once armor is boosted in RC3 I wouldn't be so sure. It's certainly not safe to assume everyone will use a cargo hold.
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Song
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bluesaberist wrote:Can't be used while the ship is moving? That would be a really cheap cloak.
Not really. It just means they have to wait until you are close, then swarm you. On a trade route, that would be a great challenge for escorting....and you could run into them anyway. Or would you rather be chased by an invisible ship that you can't aim a non-omni/targeting weapon at?

Coding a stealth device seems hard enough that just getting it to work in the first place is more important than movement or other things like that. ;)
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Aeonic
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I think it sounds like something the black market and bounty hunters would use. Some black market missions which reward you with a cloaking device would be pretty neat. Or you could end up with a mission against the black market where the cloaking device is used against you.
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Prophet
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I attempted making a cloak but there are quite a few limitations.
Giving ships orders is not good. It messes up the AI and it just gets really messy.
Changing the player's sovereign is easiest but has some limits. By changing to Independent Trader you become neutral to all but the destructive chaos sovs (Kobol, sapiens, etc..) but anyone that is friendly will simply ignore you. If they were attacking you when it was activated they will continue to attack.

There are also no events to turn it off. Checking if the player fires is impossible right now, getting hit is possible.

Unfortunately, a viable cloaking device is not possible at this time.
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
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