Brainstorms for post Heretic

Post ideas & suggestions you have pertaining to the game here.
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sdw195
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I know that it is not going to be out for a year or two but I was thinking that since 1.0 is not out yet this might be a good time to make a few suggestions.


1: Where it stands right now (RC8) there will be no friendly stations past the heretic (The Teratons don’t have a heretic station so they might be in the post heretic, I just don’t know) which means that the player can not install/remove Devices and repair/replace armor (thinking the they have looted all weapons/shields/armors/Devices/fuel) and a level 12/13 weapon might not do much good against a level 15-20 armor and a level 13 shield might not be any good against a level 15-20 weapons so that means that it will be extremely hard to survive a few systems past heretic (unless you back track to the heretic to get stuff installed (but I don’t think that stations in the heretic can install stuff more than level 11)


2: since the Ares have a Research centre the heretic system one would think that they would not be in the post heretic (even if they were they would not be friendly unless the player saved the csc Antarctica).

(Now you have to listen to my ideas, if you don’t want to then leave now :) )

:idea:
1: add a embassy to stk for a post heretic people group so that the player would have someone to look for in the post heretic game
(mabey put a station in the heretic system so that they could say
"welcome back pilgrim its good to see you again, we trying to get back in to the post heretic systems please take this data rom to (whoever you have to take it to) to aid in removing the quarantine" or something like that. (you might need to make a new currency for the new sovereign)
Brzelius
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There is no reason why there would be no friendly stations beyond heretic... there always are some trader kind of guys around that accept your ressources.
However, in analogy to NetHack, I suppose that you won't be able to use Domina powers post Heretic, but that's just an assumption.
Bobby
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Since domina is at the core if anything your powers should get stronger because you are getting closer.

There probably won't be any humans out there at all, the player is the first to go through the gate, but as Brzelius said some of the aliens would friendly to you, or at least neutral. If not then you could probably survive on loot for a while, provided enemies drop supplies.

There's no reason to assume that an Iocrym command ship (or sentinel) is the weakest of enemies post Heretic I would think they are some of the more powerful, but outdated.
Brzelius
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Well in NetHack you're unable to pray after entering Gehennom (the Hell), which is the second part of the game. Using Domina powers sometimes makes Transcendence ridiculously easy where it would otherwise be near impossible or very hard. You could always think of some story element that makes you unable to use Domina's powers once you overcame that big obstacle of Iocrym quarantine. Maybe Oracus' powers are getting stronger as he awakens and he disrupts communication with Domina or something.
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Prophet
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The Heretic Gate is the end of humanity, there are no humanoids past it. That includes Ares, Teratons, ringers, and everything else pre-heretic.

There are a few possible outcomes when the quarantine finally drops.

1. There could be a fleet of Iocrym or other elder race ships awaiting news that Oracus has been contained. These might be very hostile to the humanoids that emerge or possibly diplomatic if they do not pose an immediate threat. This could be an epic fight with all the pre-heretic races temporarily forming an alliance to break through the hostile blocade. Alternatively, one of the factions (perhaps Ares) will attempt to destroy the remaining pre-heretic forces in an attempt to gain favor with the blocade forces.

2. There may be a small outpost, like a guard tower, watching to ensure nothing breaches the quarantine. This could trigger a few short missions to orient the player to the new race and provide opportunities to gain some new currency and maybe some low grade alien equipment.

3. Since this system is a deadend in the gate network, there may be very little resistance to the humanoid races setting up forward outposts to begin scouting, recon and intel and attempt to make allies with the elder races on the other side. In this scenario, there would be fleets of ships from each humanoid faction that the player could do missions for. Acquiring intel on what the other factions know, scouting out the systems, finding resources and begining diplomatic talks with the iocrym and other elder races.

4. The player comes through the quarantine alone. There's no resistance and no help. The heretic gate gets destroyed (Iocrym back-up plan) and there's no turning back. In this scenario the player is totally alone and must forage for scrap to trade for some new currency.


-There will have to be a new currency. There is no reason why credits or rins would be accepted.
-There will be some factions that are neutral to the player but most would be aggressive. Perhaps one could be actually friendly if they were followers of Domina or perhaps some galactic equivalent of PETA that takes in stray beings that get lost.
-The tech jump will be extreme, forcing the player to change strategies again until they can loot or find some reasonable equipment and get it installed. This would be a logical place to allow ship upgrading if it is planned.
-Domina powers should persist beyond Heretic, and hopefully will be expanded as you get closer to your goal. Oracus will hopefully make some sort of appearance (not Oracus himself, but some serious anti-domina faction at least)
-Fuel might be a big problem as the elder race's fuel may not be compatible with humanoid reactors and unless you manage to come through the gate with a cargo hold full of fuel.
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schilcote
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Perhaps in the system you arrive in after Heretic, there would be an alien Sisters Of Domina station (if Domina really is what she says she is, then there should be Sisters stations for every sentient race) which will outfit you with all the technology they could scrape together on such short notice, I.E. a 1.5 GW reactor that takes alien fuel (and actually, if it's a fusion/ZP reactor, it should take the same fuels that any other fusion/ZP reactor does (and wouldn't ZP take literally nothing as fuel?)), basic armor, shields, and armament (maybe mass driver type weaponry is considered "outdated" out here and shields are weak against it, so that recoilless you decided to keep with you the whole way may just come in handy :P).
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hookoa
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There's no need to destroy a stargate, Prophet. All you need to do is keep the stargate control rod away from the gate. If the Iocrym in Heretic wanted to be extra sneaky, they could have put their control rod in the shadowy zone of a small crater on the outermost rocky planet in Heretic. No one would ever find it, and the gate would never work.


Alien SoD in Starton Aliendani ready to tutorial you into the second half of the game? It's not a bad idea. Also, I can definitely see some alien factions being friendly toward the player. Maybe it's a rogue group of Iocrym, maybe the hierodule or the some other race wants to upset the balance of the Core races. Maybe Oracus is influencing some factions or dividing others in your favor. It's not like completing your quest is a good thing, don'tcha know?

I also think that goods that you carry post-Heretic could carry some value on the other side of the gate. Maybe the aliens post-Heretic are Aristocratic, and jinn-khan tea would fetch an exorbitant price, being so rare and all. Maybe with such a slow pace of doing things, the shields and weapons of human space can provide new insight. Maybe they're all addicts and a single hold full of Booster would make you fabulously wealthy.

Maybe there'd be an alien tourist station immediately post-Heretic and when they see you, the hotel manager would pay you to bring stuff back from Ringer space.
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Song
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hookoa wrote: Maybe they're all addicts and a single hold full of Booster would make you fabulously wealthy.
Human: We come in peace and with candy!
Aliens: Candy?
Human: Here, try some....
Aliens: Woo flashing lights! hey, what are these things with 8 legs and-weebleweebleSHLUP. *falls over*
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SparcMan
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That's it. I'm going to bring a caravan of mules with me.
schilcote
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Well, it stands to reason that human goods (OMFG WHAT IS THIS? EGGS FROM A SEA ANIMAL SWEET) would sell well to aliens who want to try new thingsand get high... The Teraton constructor likes caviar and it definitely isn't human.
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad
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