Dunno if this has been mentioned before but there's a couple problems I've found in 1.0
First off, if my memory serves, going up in ranks at the Black Market *should* reduce prices... I've reached Enforcer and everything is the same still.
Secondly, I was happily doing my first CSC mission (for India in Severian's Star), which was the empty-your-hold-and-give-settlement-X-all-the-food-you-can-carry mission... I not too happily witnessed the settlement being completely destroyed by a Xenophobe Defender and company. I docked and looked at the goodies left, then went back thinking they'd realize there was an... issue.
But noooo, "Go do your mission!"
So I tried jettisoning the grains in the station, in vain obviously.
Case in point - destroyed station interferes with completion of mission. Irksome to lose all my stuff.
Fun side fact in that run - finally learned that becoming highest rank in militia, emptying the armories, and selling everything back to a Thor's is amazing for profit.
1.0 issue
My first mod, mostly done, still balance testing.
http://xelerus.de/index.php?s=mod&id=789
http://xelerus.de/index.php?s=mod&id=789
Double post but I figured I'd bump and also mention that despite losing my cargo I was able to continue up to Heretic. All would have been fine and well if India wasn't the _only_ CSC besides Antarctica and Terra. And not any good basecracking weapons...
Current layout is:
Koshiba-500
+40% Invincible
Hanzo
+60% Mark III Howitzer
+50% Mark V Howitzer
Howitzer Speed Loader
Hexacarbide all around (pure luck from a Polar raid, had Ion-Immune Ortho before)
Current layout is:
Koshiba-500
+40% Invincible
Hanzo
+60% Mark III Howitzer
+50% Mark V Howitzer
Howitzer Speed Loader
Hexacarbide all around (pure luck from a Polar raid, had Ion-Immune Ortho before)
My first mod, mostly done, still balance testing.
http://xelerus.de/index.php?s=mod&id=789
http://xelerus.de/index.php?s=mod&id=789
- Arisaya
- Fleet Admiral
- Posts: 5535
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Luck in that he survived that far...Shrike wrote:An invincible in heretic? That really is shocking luck.
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
- Xephyr
- Militia Captain
- Posts: 857
- Joined: Fri Dec 14, 2007 1:52 am
- Location: Orion Arm, Milky Way
- Contact:
"Luck" has nothing to do with skill when playing transcendenceWolfy wrote:Luck in that he survived that far...Shrike wrote:An invincible in heretic? That really is shocking luck.

What if I were to tell you I went a whole play-thru without any shields?(immediately uninstalled after starting, of course)
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
Real programmers count from 0. And sometimes I do, too.
I'd believe you, but wonder how many close calls you would get if the RNG meant you didn't get nice armor.Xephyr wrote:"Luck" has nothing to do with skill when playing transcendenceWolfy wrote:Luck in that he survived that far...Shrike wrote:An invincible in heretic? That really is shocking luck.![]()
What if I were to tell you I went a whole play-thru without any shields?(immediately uninstalled after starting, of course)
Mischievous local moderator. She/Her pronouns.