I was thinking about a weapon that didn't fire if it would hit a friendly by firing. This brings up several problems.
1. How to tell if a shot will hit a given enemy if shot. (not considering other space objects)
2. How to tell if the shot would run into something if no acceleration happens by the space objects in the system at time X. (say if it would take 50 ticks to get to the friendly but wouldn't make it there due to hitting other things fire)
3. How to tell if something will get hit by the shot that isn't dead on. Both shot size and target size need to be taken into account. (somethings are large and will get hit by even very inaccurate weapons)
intelligent weapons
- Betelgeuse
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Crying is not a proper retort!
- stealthx
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How about making them also able to fire on anything targeted even if they are friendlies?
Otherwise we can't use these weapons to do the arena mission and save the Antartica as well.
Otherwise we can't use these weapons to do the arena mission and save the Antartica as well.
Be the hope of humanity. Be a Gundam Meister.
- Betelgeuse
- Fleet Officer
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- Joined: Sun Mar 05, 2006 6:31 am
something that came up in irc. It might be faster to ask what space object will a shot hit if it is size X,Y and going speed Z assuming no acceleration.
Crying is not a proper retort!