Here are two threads with some good discussions that I will paraphase:
http://neurohack.com/transcendence/foru ... php?t=2557
http://neurohack.com/transcendence/foru ... php?t=2501
I've taken many of the suggestions that have been posted and come up with the following list:George wrote: 1. Twitch: Maybe you have to chase down flying pieces of ore before they collide with some
other asteroid. Or maybe there is risk that some ore will hit you and do damage
(so you have to avoid it or shoot it down).
2. Precision: Maybe you have to precisely match velocities with the flying ore to bring it aboard.
3. Puzzle: Maybe extracting the ore requires placing mining charges in the correct location
(Imagine a mini-game in a dock screen that allows you to place mining charges inside rock).
4. Strategy: Maybe you have to build mines on asteroids and decide on: (a) placement
(some asteroids are better than others), (b) investment (do you build one big mine or lots of
little mines), (c) minerals (price of ores fluctuates). All while fighting illegal miners and pirates.
One other big issue: The mini-game has to be compatible with the rest of the game. In other words:
A. Mining cannot be more viable than any other path.
B. Mining must be a trade-off (i.e., you must give up something in another path)
- - extracting ore requires specialized equipment. A weapon to remove it from the asteroids, and a collector to scoop it up. no more docking with it (in fact, it's no longer possible) Also, any asteroid within a certain radius of a friendly mining station is considered 'claimed' and if the player attempts to mine from these asteroids they will be warned and then attacked unless they purchase a permit from the mining facility. If there is no friendly mining facility within range then the player can mine at will.
- When ore is extracted from an asteroid, it's an 'unknown ore' type. The ore must be taken to a mining facility to be refined into the known types, and can finally be sold/used. There will be many more types of ore as well as other rare precious minerals that can be found.
- the ore collector cannot be operated while a shield is installed on the ship. this is a balance factor to prevent a miner from attempting to follow the combat path.
- more mining equipment is necessary, where there is a definite progression of mining weapons with mining1 through to mining7. DeviceSlot requirements are another method of preventing the miner from engaging in basecracking.
- the mining event & function should be rewritten so that the ore extracted from the asteroid is dependent on the mining attribute. (ie mining1 will only be able to extract ores from levels 1 & 2) This will prevent the miner from obtaining ceralloy, duralloy, (or worse) and take it to a tinker earlier than those armors would normally be available.
- outlaw mining stations, urak mines and ferian stations will have a new abandoned screen. these stations will function as player refineries if the player chooses to invest time and credits into repairing/building the machinery necessary. These stations will be targeted by random encounters, the illegal miners trying to reclaim their facility. The spawns will increase over time so these bases will be temporary. They will eventually become unprofitable or straight up destroyed so there is a financial risk.
- the mining player will still have to be able to complete the game, either giving up their mining equipment to get equipped for battle or a new method of dealing with the Iocrym must be created. Perhaps the miner could have a mission where another stargate control rod is reported lost on some asteroid, and the player must mine to find it and finally circumvent the ICS.