What events are valid on a stargate?
I've got a stargate starting as inactive (similar to the heretic gate) and a simple dockscreen allows the player to activate the gate for a fee. The problem is that I want to to deactivate the gate once the player has used it.
I've tried : <OnEnteredGate> <OnEnteredSystem> <OnPlayerLeftSystem> but none of them appear to fire.
Any help would be appreciated.
stargate event questions
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- Arisaya
- Fleet Admiral
- Posts: 5535
- Joined: Tue Feb 05, 2008 1:10 am
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For our class, we'd need to make a base type of playership & all the others would have to inherit it, seeing as the event won't transfer if you sell your ship for a new one. And putting it in all the playerships would be messy.
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
The issue is resolved.
The gates now have virtual ships that act as controllers to control the de/re-activation.
The gates now have virtual ships that act as controllers to control the de/re-activation.
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!