Ummmmmmm...WTFrell just happened to my armor?!!
I got my armor repaired at New Victoria and suddenly, my forward armor plate lost its enhancement (as displayed in the HUD) and I only had three armor segments listed as available for repair or replacement, corresponding to left, right, and rear. The actual armor segment with its enhancement became an item in my cargo bay and could not be reinstalled. I can't even repair my forward armor! Is there any way I can undo whatever bug I just became a victim of? I'm playing 1.03.
- Arisaya
- Fleet Admiral
- Posts: 5535
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
ummm, how badly damaged? (what % HP was left?)
Can you install a new armor there?
Are you using any mods?
Can you install a new armor there?
Are you using any mods?
(shpOrder gPlayership 'barrelRoll)
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I was at 120 hp out of 135 on that segment. The armor itself was repaired, but the pre-repair HP was retained on the HUD. As for why I repaired armor that had so little damage, I had loads of credits and didn't want to go to my next battle with damage.Wolfy wrote:ummm, how badly damaged? (what % HP was left?)
No. It's like the armor slot vanished as far as the repair/replace screen is concerned.Wolfy wrote:Can you install a new armor there?
Yes, I had Captain's Log 3.0 and one of Vizth's weapon mods. I decided to try playing with a modded ship (see how different ships felt compared to the regular ingame ones), so I downloaded the "Cruiser and a pair of fighters" mod with its weapon icon dependency. Not liking the gameplay of the ships but wanting to keep the weapons available, I simply deleted the ship mod files and left the weapon files there.Wolfy wrote:Are you using any mods?
I had also installed a mod called "G.O.D.mod". Since I was essentially beta-testing 1.03 and was using mods, I thought it would be good to have a "modding tool" there in case something weird happened. I don't know what I was thinking I'd do with it and had already intended to disable it before my next new game. It was active at the time the bug happened.
I think that is what happens when armor is removed the wrong way, or something like that. I don't know how to put it back.
If you want to salvage your game my suggestion is use G.O.D. to remove all your devices and spawn a ship identical to yours, dump your cargo, switch to the new ship (will require custom code), loot your stuff back, then use G.O.D. to install it again. If you want to be fair dump the starting devices from your new ship.
If you want to salvage your game my suggestion is use G.O.D. to remove all your devices and spawn a ship identical to yours, dump your cargo, switch to the new ship (will require custom code), loot your stuff back, then use G.O.D. to install it again. If you want to be fair dump the starting devices from your new ship.
Weird. I must have triggered something by accident.Bobby wrote:I think that is what happens when armor is removed the wrong way, or something like that. I don't know how to put it back.
If you want to salvage your game my suggestion is use G.O.D. to remove all your devices and spawn a ship identical to yours, dump your cargo, switch to the new ship (will require custom code), loot your stuff back, then use G.O.D. to install it again. If you want to be fair dump the starting devices from your new ship.
It'd be fun to mess with the code that way, but I'm not sure if I want to play around like that. I'll just disable G.O.D. and start a new game.
- Arisaya
- Fleet Admiral
- Posts: 5535
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Actually, the code shouldn't be too difficult; it's a fairly basic ship-change. you could just script in a simple DSF hook object that instead of launching a DSF screen, automatically performs that whole list of actions for you.
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
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Wolfy wrote:Actually, the code shouldn't be too difficult; it's a fairly basic ship-change. you could just script in a simple DSF hook object that instead of launching a DSF screen, automatically performs that whole list of actions for you.
