Item Ideas Thread

Post ideas & suggestions you have pertaining to the game here.
asam3
Commonwealth Pilot
Commonwealth Pilot
Posts: 78
Joined: Thu Feb 03, 2011 5:48 am
Location: First Contact Pub.

We need this, yes?

So here's the template they used in UTF
Item Name:
Item Description: It's history, game description, story aspects.
Effects: In simple terms what it does.
Item Type: (weapon, armor, artifact, exotic, trade good, etc)
Value: Approximate credit value.
How to get it: Where do you find it? Bought in special ports? From a quest?

Some ideas I pitched up in UTF.

Item Name: Nanopod™
Item Description: A unique vintage gadget that was once used to play music files and videos now costs more than some rare gems themselves.
Effects: None
Item Type: Trade Goods Only
Value: 2000(Ringers) 12000(commonwealth) 6000(black market)
How to get it: Random Loot from high end ships/stations, or randomly destroyed ships that are scattered in maps... Or by killing scavenger ships(maybe)

Item Name: Cloud Seeder
Item Description: Was made by a tinker rivaling Hiro himself, though his name remains a mystery. One of his inventions was the Cloud Seeder, which when installed into the ship's engine would enable nebulae vaporization, turning nebulae clouds into fuel when the ship flies above it.
Effects: Rather than deplete gas, it would refuel gas while you fly above nebulae clouds.
Item Type: Item Upgrade(you know, those weird information chip thingys)
Value: 15000
How to get it: From an enemy in planet with nebulae clouds. Slavers mostly. Destroyed transport ships. Korolov shipping questline(when you get to be the legendary pilot they have)


Item Name: Private Settlement
Item Description: A small settlement that you rightfully own. Inside is a kitchen, a living room, a bedroom, and a bathroom. Lightings and furnitures included. Spare keycard included. Ease of installation designed for full-time space travelers.
Effects: Acts like an unused armor that you can drop anywhere. You can dock on it, and when you dock on it it acts like a cargo hold and resting place for your character(gas won't be consumed while you are here) and your crewmates(adds a command to 'Rest' when a settlement is in that galaxy). You can also loot it back if you want to change locations(but the settlement should have nothing inside, else it won't be repacked). While inside you can watch the news, take a bath, eat(only if there is food on the settlement's freezer), sleep(which would make your character randomly dream about stuff), or talk to your crewmates. This adds a more 'RPG' feel into the game.

The news would vary greatly, depending on what you do. Example you saved the korolov station from the charon pirates at the charon space system, the news would appear when you watched the television, or while it's under attack. Or when you win the arena, or when you cleared up a whole space system of all the enemy space stations.

Talking to your crewmates would also give a little backstory in them(example would be to volkov telling a story about his missing wife, or just murmuring them).

Item Type: Consumable. Can be used as long as it's not destroyed.
Value: 150,000(commonwealth) 200,000(black market) 50,000(ringers)
How to get it: You buy it from commonwealth, black market, or ringer stores. If not, you get it from them through a quest.

Commonwealth houses would look bland and have whitish color, black market would look... black market-ey, with the dark metal coloring and all. Ringer houses would look glassy n stuff.

If possible there could also be a korolov settlement(bigger cargo hold plus can have an auton that would act as a trader, which would sell the items in your settlement's inventory when you leave items there for at least 40-60% of their selling cost) and military settlement(has defense system, can be equipped with weapons and armor, like an immobile space ship)

Item Name: Commonwealth Glasscutter
Item Description: An advanced weapon that even the military considers a threat themselves. The Commonwealth Grasscutter would pierce through any defense, any ship, but deals a very weak damage. Though being able to cut a ship in two makes up for that. The efficiency of the weapon is also very convenient, seeing as it only takes 30MW to power it up.
Effects: A simple laser weapon that beams forward(means that it shoots in a straight line, not like the bullet type with spacings), passing through enemies and ignoring their shields. Has a weak damage but can sometimes instantly kill an enemy ship if the laser hits the ship fast enough in a slash-like attack.
Item Type: Laser Weapon. Possibly Military.
Value: I don't know how to price weapons.
How to get it: Through Military stores, Infirmary prize, Black Market, Ringers.

Item Name: Prey
Item Description: Yet another invention from the unknown tinker that rivals Hiro himself. The Prey is a weapon that literally 'salvages' an enemy ship's part, stripping it off from the ship's body.
Effects: The weapon acts as a missile launcher that charges itself with electron-charged particles, which when it comes into contact with any metallic material, would turn it's magnetivity to rapidly increase and decrease, setting off a minimal "gravity bomb" that, in turn, would strip off parts of the ship away from it, or destroy it in the process.

The missile launcher charges every 5 seconds, giving off a max of 50 missiles in it's arsenal. When a missile is shot, it appears like an Ares Lightning Cannon's ion attack. When it hits an enemy, there is a chance that a part of the enemy would be stripped off, leaving some sort of debris or cargo box behind him. If not, just flying bits of metal would appear around the enemy. The cargo box would be indestructable and cannot be picked up for a few seconds after it was 'salvaged'. the animation would be that the cargo box would be electrecuted.

The missile has no damage, but it would have if it suddenly removes every single part of the enemy's ship. It's possible, but the salvaged parts would still end up in three ways, "in good condition, damaged, or destroyed".

Item Type: Missile Launcher(physical damage type)
Value: I don't know how to value weapons.
How to get it: From salvagers, Ares fleet, Black market, Ringers, etc.

tem Name: Advanced Solutions and Messages 3ncrypter (ASaM3)
Item Description: Unlike the Quantum PC, ASaM3 is used mainly by hackers to alter datas and coding from memory cubes and the like, enabling them to have the power to read the contents of it. It was illegal when it was introduced to the public, but since everyone found it to be quite convenient in most cases, the ban of it's use evaporated.

Effects: Enables reading text from quantum arrays and memory cubes(and the likes)

Meaning the memory cubes and quantum arrays would now have uses, but mostly would just be full of stories that have no connection to the game whatsoever. Maybe a questline can be added where you suddenly unveil a mystery from reading tons and tons of quantum arrays, maybe about aliens, or the Iocrym and stuff.

Yes, it can fail at reading what's inside the cube. Maybe a foreign language or random gibberish. Or maybe add a twist and put chinese/japanese text inside them.

Item Type: Sort of like the Quantum PC(I forgot what it's called)
Value: 12,500
How to get it: Anywhere. It's not illegal and is common.

Item Name: Lambanog of the Oriental Pearl.
Item Description: A rare type of alcoholic drink that's sort of a weaker type of vodka. Ringers loves these, not for the taste but because of the price.
Effects: Nothing. Sellable loot.
Item Type: Random loot.
Value: depends. can be sold to ringers.
How to get it: Ice Farms, high level pirate ships.


Item Name: Himagsik.
Item Description: A rare weapon rom made by the anarchists scattered all throughout the space. The quality of the effect of the rom varies differently, and it's use is illegal anywhere in space.
Effects: Gives random enhancements to weapons(Efficiency/damage/speed/etc.) and the percentage of buffs that it might give can go up to 110%(in damage only) Efficiency can go up to 60%. It can also malfunction and destroy your weapon, or do the opposites, rather than buff your weapon, it might nerf it.
Item Type: Weapon upgrade(rom)
Value: 1000-3000
How to get it: Has a chance that it would be given to you by a space station that you will save. Black market. Illegal trade ships. Random ships in space, Anarchist camps, etc.

Item Name: Kadi-Liman
Item Description: A weapon made by a once prominent asian race from earth. The weapon turns any damaged material into cable wires, which when used links the ship onto an enemy's power source, stealing all of it's remaining energy, effectively shutting off it's power supply. It's production has long ended, but at recent more and more of them have resurfaced throughout space.

Effects: Turns any damaged materials into useable cable wires(the quantity depends on how much weight the item has) which is used as ammunition by the Kadi-Liman. When an enemy gets 'hooked' by the wires, it shuts it's main power, and when you dock into the ship, enemies can either surrender to you, or kill you, or you could attack the ship little by little first until they surrender. When they surrender, they would give you more than what the ship has, and all of the items they will give would be undamaged.

Example, you can get items such as the reactor, the ship's main weapon, all of it's armor, etc, without any damage at all. Along with drugs, slave coffins, military badges, gems, etc.

And also, when they surrender, a commonwealth ship would arrive, and would thank you for making them surrender 'and' leaving the spaceship undamaged.

It could lead out as a military mission if ever. Where after obtaining Kadi-Liman, you can be assigned to salvage more 'undamaged' ships to study it's mechanical composition, for military purposes unknown to you of course. And if ever, you can change your ship into one of the ships that you can salvage, meaning this weapon 'would' be the best weapon if you get bored of your current ship design.

Item Type: Weapon. Missile launcher type.

Value: No value. Priceless.

How to get it: Random, luck.

This can be closed if ever an Item Ideas thread has been made already.
Encrypting messages into optical arrays, one cube at a time...

E5DCM-I921G-7R1E3 - A beta code for some game. Might want to ask me back at it's original site for the correct one though. Better be fast, not that patient here.

I'll be observing from afar.
User avatar
Ttech
Fleet Admiral
Fleet Admiral
Posts: 2767
Joined: Tue Nov 06, 2007 12:03 am
Location: Traveling in the TARDIS
Contact:

asam3 wrote:We need this, yes?

So here's the template they used in UTF
Item Name:
Item Description: It's history, game description, story aspects.
Effects: In simple terms what it does.
Item Type: (weapon, armor, artifact, exotic, trade good, etc)
Value: Approximate credit value.
How to get it: Where do you find it? Bought in special ports? From a quest?

Some ideas I pitched up in UTF.

Item Name: Nanopod™
Item Description: A unique vintage gadget that was once used to play music files and videos now costs more than some rare gems themselves.
Effects: None
Item Type: Trade Goods Only
Value: 2000(Ringers) 12000(commonwealth) 6000(black market)
How to get it: Random Loot from high end ships/stations, or randomly destroyed ships that are scattered in maps... Or by killing scavenger ships(maybe)

Item Name: Cloud Seeder
Item Description: Was made by a tinker rivaling Hiro himself, though his name remains a mystery. One of his inventions was the Cloud Seeder, which when installed into the ship's engine would enable nebulae vaporization, turning nebulae clouds into fuel when the ship flies above it.
Effects: Rather than deplete gas, it would refuel gas while you fly above nebulae clouds.
Item Type: Item Upgrade(you know, those weird information chip thingys)
Value: 15000
How to get it: From an enemy in planet with nebulae clouds. Slavers mostly. Destroyed transport ships. Korolov shipping questline(when you get to be the legendary pilot they have)


Item Name: Private Settlement
Item Description: A small settlement that you rightfully own. Inside is a kitchen, a living room, a bedroom, and a bathroom. Lightings and furnitures included. Spare keycard included. Ease of installation designed for full-time space travelers.
Effects: Acts like an unused armor that you can drop anywhere. You can dock on it, and when you dock on it it acts like a cargo hold and resting place for your character(gas won't be consumed while you are here) and your crewmates(adds a command to 'Rest' when a settlement is in that galaxy). You can also loot it back if you want to change locations(but the settlement should have nothing inside, else it won't be repacked). While inside you can watch the news, take a bath, eat(only if there is food on the settlement's freezer), sleep(which would make your character randomly dream about stuff), or talk to your crewmates. This adds a more 'RPG' feel into the game.

The news would vary greatly, depending on what you do. Example you saved the korolov station from the charon pirates at the charon space system, the news would appear when you watched the television, or while it's under attack. Or when you win the arena, or when you cleared up a whole space system of all the enemy space stations.

Talking to your crewmates would also give a little backstory in them(example would be to volkov telling a story about his missing wife, or just murmuring them).

Item Type: Consumable. Can be used as long as it's not destroyed.
Value: 150,000(commonwealth) 200,000(black market) 50,000(ringers)
How to get it: You buy it from commonwealth, black market, or ringer stores. If not, you get it from them through a quest.

Commonwealth houses would look bland and have whitish color, black market would look... black market-ey, with the dark metal coloring and all. Ringer houses would look glassy n stuff.

If possible there could also be a korolov settlement(bigger cargo hold plus can have an auton that would act as a trader, which would sell the items in your settlement's inventory when you leave items there for at least 40-60% of their selling cost) and military settlement(has defense system, can be equipped with weapons and armor, like an immobile space ship)

Item Name: Commonwealth Glasscutter
Item Description: An advanced weapon that even the military considers a threat themselves. The Commonwealth Grasscutter would pierce through any defense, any ship, but deals a very weak damage. Though being able to cut a ship in two makes up for that. The efficiency of the weapon is also very convenient, seeing as it only takes 30MW to power it up.
Effects: A simple laser weapon that beams forward(means that it shoots in a straight line, not like the bullet type with spacings), passing through enemies and ignoring their shields. Has a weak damage but can sometimes instantly kill an enemy ship if the laser hits the ship fast enough in a slash-like attack.
Item Type: Laser Weapon. Possibly Military.
Value: I don't know how to price weapons.
How to get it: Through Military stores, Infirmary prize, Black Market, Ringers.

Item Name: Prey
Item Description: Yet another invention from the unknown tinker that rivals Hiro himself. The Prey is a weapon that literally 'salvages' an enemy ship's part, stripping it off from the ship's body.
Effects: The weapon acts as a missile launcher that charges itself with electron-charged particles, which when it comes into contact with any metallic material, would turn it's magnetivity to rapidly increase and decrease, setting off a minimal "gravity bomb" that, in turn, would strip off parts of the ship away from it, or destroy it in the process.

The missile launcher charges every 5 seconds, giving off a max of 50 missiles in it's arsenal. When a missile is shot, it appears like an Ares Lightning Cannon's ion attack. When it hits an enemy, there is a chance that a part of the enemy would be stripped off, leaving some sort of debris or cargo box behind him. If not, just flying bits of metal would appear around the enemy. The cargo box would be indestructable and cannot be picked up for a few seconds after it was 'salvaged'. the animation would be that the cargo box would be electrecuted.

The missile has no damage, but it would have if it suddenly removes every single part of the enemy's ship. It's possible, but the salvaged parts would still end up in three ways, "in good condition, damaged, or destroyed".

Item Type: Missile Launcher(physical damage type)
Value: I don't know how to value weapons.
How to get it: From salvagers, Ares fleet, Black market, Ringers, etc.

tem Name: Advanced Solutions and Messages 3ncrypter (ASaM3)
Item Description: Unlike the Quantum PC, ASaM3 is used mainly by hackers to alter datas and coding from memory cubes and the like, enabling them to have the power to read the contents of it. It was illegal when it was introduced to the public, but since everyone found it to be quite convenient in most cases, the ban of it's use evaporated.

Effects: Enables reading text from quantum arrays and memory cubes(and the likes)

Meaning the memory cubes and quantum arrays would now have uses, but mostly would just be full of stories that have no connection to the game whatsoever. Maybe a questline can be added where you suddenly unveil a mystery from reading tons and tons of quantum arrays, maybe about aliens, or the Iocrym and stuff.

Yes, it can fail at reading what's inside the cube. Maybe a foreign language or random gibberish. Or maybe add a twist and put chinese/japanese text inside them.

Item Type: Sort of like the Quantum PC(I forgot what it's called)
Value: 12,500
How to get it: Anywhere. It's not illegal and is common.

Item Name: Lambanog of the Oriental Pearl.
Item Description: A rare type of alcoholic drink that's sort of a weaker type of vodka. Ringers loves these, not for the taste but because of the price.
Effects: Nothing. Sellable loot.
Item Type: Random loot.
Value: depends. can be sold to ringers.
How to get it: Ice Farms, high level pirate ships.


Item Name: Himagsik.
Item Description: A rare weapon rom made by the anarchists scattered all throughout the space. The quality of the effect of the rom varies differently, and it's use is illegal anywhere in space.
Effects: Gives random enhancements to weapons(Efficiency/damage/speed/etc.) and the percentage of buffs that it might give can go up to 110%(in damage only) Efficiency can go up to 60%. It can also malfunction and destroy your weapon, or do the opposites, rather than buff your weapon, it might nerf it.
Item Type: Weapon upgrade(rom)
Value: 1000-3000
How to get it: Has a chance that it would be given to you by a space station that you will save. Black market. Illegal trade ships. Random ships in space, Anarchist camps, etc.

Item Name: Kadi-Liman
Item Description: A weapon made by a once prominent asian race from earth. The weapon turns any damaged material into cable wires, which when used links the ship onto an enemy's power source, stealing all of it's remaining energy, effectively shutting off it's power supply. It's production has long ended, but at recent more and more of them have resurfaced throughout space.

Effects: Turns any damaged materials into useable cable wires(the quantity depends on how much weight the item has) which is used as ammunition by the Kadi-Liman. When an enemy gets 'hooked' by the wires, it shuts it's main power, and when you dock into the ship, enemies can either surrender to you, or kill you, or you could attack the ship little by little first until they surrender. When they surrender, they would give you more than what the ship has, and all of the items they will give would be undamaged.

Example, you can get items such as the reactor, the ship's main weapon, all of it's armor, etc, without any damage at all. Along with drugs, slave coffins, military badges, gems, etc.

And also, when they surrender, a commonwealth ship would arrive, and would thank you for making them surrender 'and' leaving the spaceship undamaged.

It could lead out as a military mission if ever. Where after obtaining Kadi-Liman, you can be assigned to salvage more 'undamaged' ships to study it's mechanical composition, for military purposes unknown to you of course. And if ever, you can change your ship into one of the ships that you can salvage, meaning this weapon 'would' be the best weapon if you get bored of your current ship design.

Item Type: Weapon. Missile launcher type.

Value: No value. Priceless.

How to get it: Random, luck.

This can be closed if ever an Item Ideas thread has been made already.


Is this a list from the UTF? :P I mean some of the ideas a great, but its up to modders to add them really - so I Suggest you get modding. :)
Image
Image
asam3
Commonwealth Pilot
Commonwealth Pilot
Posts: 78
Joined: Thu Feb 03, 2011 5:48 am
Location: First Contact Pub.

Ttech wrote: Is this a list from the UTF? :P I mean some of the ideas a great, but its up to modders to add them really - so I Suggest you get modding. :)
Yes. I made the ideas just a few weeks ago(not realizing that UTF is dead) until Wolfy saved me from that oblivious galaxy... Which when I got to TTF, I picked up a halo gem and got teleported to Tan.Du.Rem, which afterwards I used to get teleported to St. Kath's, and made way to land into Earth where I found that OTF is back already.

And modding... Lemme think about it. But I do believe George also makes way to put the items in the game itself.

I found a few weapons and items from UTF to be in the game already. Patch spider is one.
Encrypting messages into optical arrays, one cube at a time...

E5DCM-I921G-7R1E3 - A beta code for some game. Might want to ask me back at it's original site for the correct one though. Better be fast, not that patient here.

I'll be observing from afar.
User avatar
Ttech
Fleet Admiral
Fleet Admiral
Posts: 2767
Joined: Tue Nov 06, 2007 12:03 am
Location: Traveling in the TARDIS
Contact:

asam3 wrote:
Ttech wrote: Is this a list from the UTF? :P I mean some of the ideas a great, but its up to modders to add them really - so I Suggest you get modding. :)
Yes. I made the ideas just a few weeks ago(not realizing that UTF is dead) until Wolfy saved me from that oblivious galaxy... Which when I got to TTF, I picked up a halo gem and got teleported to Tan.Du.Rem, which afterwards I used to get teleported to St. Kath's, and made way to land into Earth where I found that OTF is back already.

And modding... Lemme think about it. But I do believe George also makes way to put the items in the game itself.

I found a few weapons and items from UTF to be in the game already. Patch spider is one.

Indeed some are added, however now we are coming up with patches for the game - which means it will be implemented but not necessarily by george at first.
Image
Image
User avatar
ThePrivateer
Militia Captain
Militia Captain
Posts: 943
Joined: Tue Oct 12, 2010 5:12 am
Location: Starton Australia

Item Name: Informational 3DV
Item Description: One in a series of 3DVs produced by the Commonwealth, Korolov Shipping and the Miners, this video aims to educate you on some of the finer aspects of life out there in space, including the dangers, the pay and what you need to know if you pop in to say hello.
Effects: Used like a regular ROM, this would give the player a suitable reward, however would be very rare to find (1-2 in a single playthrough) Eg,
  • "Korolov Shipping - We Move Stuff" -- Effect = automatically gain a set amount of XP because you have learnt about the dangers of the shipping

    "Mining Ore - The Life and Lies of Commonwealth Miners" -- Effect = more success chance of mining ore

    "Wall Street 25 - In space, no one can hear you make profit" -- Effect = you can buy cheaper and sell higher

    "Black Market XXX - Fast Ships, Fast Women and Fast Cash" -- Effect = Get a bit of BM XP
Item Type: ROM
Value: Not for sale
How to get it: Found in abandoned crates/dead stations very, very, very, very, very rarely.
asam3
Commonwealth Pilot
Commonwealth Pilot
Posts: 78
Joined: Thu Feb 03, 2011 5:48 am
Location: First Contact Pub.

Post more ideas, no?

Item Name: Toolbox
Item Description: Just when you really need to tighten up the screws.
Effects: Fixes broken items(for a reaaaaaaaaaaly long time. maybe 1-15 minutes depending on the item). But sometimes just wastes your time cause your pilot doesn't know how to fix things. You need to study at the University to increase chances of fixing items and/or do lots of custom work to tinkers(you know, learning by watching, lol).

I want something like when you fix an item it says on the screen, "There, good as new!" "Finally! That was a hell of a fix!" "Thank Domina it didn't end up as a failure" and when it doesn't get fixed it says "I won't bother turning another screw in this one." "Fuuuuuu...." "Never knew this would be 'THAT' tough...".

The toolbox can also get destroyed from overuse. And you can't fly while fixing an item.

Item Type: Consumable(though it can't really be consumed).
Value: 700
How to get it: Tinker stores, Gift from the university.
Encrypting messages into optical arrays, one cube at a time...

E5DCM-I921G-7R1E3 - A beta code for some game. Might want to ask me back at it's original site for the correct one though. Better be fast, not that patient here.

I'll be observing from afar.
Drako Slyith
Fleet Officer
Fleet Officer
Posts: 1036
Joined: Wed Feb 03, 2010 4:28 am
Location: Researching how to make St. Kats star go supernova.
Contact:

Item name: Slave Capsule Launcher

Item Description: A device invented by the Sung, this active seeker capsule invades a ship, then enslaves its crew.

Effects: A missile launcher that shoots a capsule that hits a ship. Depending on the ship level, it could take several tries to make it work. The ship is destroyed when it works, then the capsule comes back a distance, and can be looted. The capsule is full of Slave Workers (see below).

value: around 200,000 credits

type: launcher/ammo

how you get it: Loot it from Sung wrecks




Item name: Slave Worker(s)

Item Description: These people have been enslaved. They can repair your ship more effectively than most devices.

Effects: When installed they work like a highly efficient and effective patch spider. They use no power (or extremely little). Having them installed (unless you have a smugglers cargo hold) registers as a crime when you dock. They get confiscated if not installed (same treatment as if you have slave coffins ie sale of them gets you arrested, docking with a friendly station gets them taken away and you get rewarded.

value: 10,000 credits

type: repair device

how you get it: use the Slave Capsule launcher (above)
Image
Image
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
User avatar
ThePrivateer
Militia Captain
Militia Captain
Posts: 943
Joined: Tue Oct 12, 2010 5:12 am
Location: Starton Australia

Item Name: Drones
Item Description: Opening this crate will allow several lightweight drones out. These drones will help protect you in battle.
Effects: Essentially like very underpowered autons, "using" this item will spawn ten "Drones" that fly around with a tiny kinetic cannon and hover around you like a cloud. This allows the player some protection and offers a breather in tight battles.
Item Type: Crate...?
Value: Three levels - 500 Level I-IV, 2000 for Level V-X, 5000 for Level X+
How to get it: Buy them at your local Weapons dealer, today!

^^ I'm serious about this one, but not sure if it has been done on Xelerus. If anyone knows if it has been done, can you please tell me? Otherwise, I'm thinking about starting work on it ASAP.
asam3
Commonwealth Pilot
Commonwealth Pilot
Posts: 78
Joined: Thu Feb 03, 2011 5:48 am
Location: First Contact Pub.

Drako Slyith wrote:Item name: Slave Capsule Launcher

Item Description: A device invented by the Sung, this active seeker capsule invades a ship, then enslaves its crew.

Effects: A missile launcher that shoots a capsule that hits a ship. Depending on the ship level, it could take several tries to make it work. The ship is destroyed when it works, then the capsule comes back a distance, and can be looted. The capsule is full of Slave Workers (see below).

value: around 200,000 credits

type: launcher/ammo

how you get it: Loot it from Sung wrecks
It's like pokemon, but in space!
Encrypting messages into optical arrays, one cube at a time...

E5DCM-I921G-7R1E3 - A beta code for some game. Might want to ask me back at it's original site for the correct one though. Better be fast, not that patient here.

I'll be observing from afar.
User avatar
Ttech
Fleet Admiral
Fleet Admiral
Posts: 2767
Joined: Tue Nov 06, 2007 12:03 am
Location: Traveling in the TARDIS
Contact:

how about suicide drones? Those that go after the ship till they are almost dead and then dive bomb with small self distruct (e..g power of nami)
Image
Image
Drako Slyith
Fleet Officer
Fleet Officer
Posts: 1036
Joined: Wed Feb 03, 2010 4:28 am
Location: Researching how to make St. Kats star go supernova.
Contact:

I think what you're looking for is called a seeking missile.
Image
Image
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
asam3
Commonwealth Pilot
Commonwealth Pilot
Posts: 78
Joined: Thu Feb 03, 2011 5:48 am
Location: First Contact Pub.

Drako Slyith wrote:I think what you're looking for is called a seeking missile.
Nah they just want the concept of harakiri in games.
Encrypting messages into optical arrays, one cube at a time...

E5DCM-I921G-7R1E3 - A beta code for some game. Might want to ask me back at it's original site for the correct one though. Better be fast, not that patient here.

I'll be observing from afar.
User avatar
Ttech
Fleet Admiral
Fleet Admiral
Posts: 2767
Joined: Tue Nov 06, 2007 12:03 am
Location: Traveling in the TARDIS
Contact:

Drako Slyith wrote:I think what you're looking for is called a seeking missile.

not really, they defend till sheild is spent and then they become seeking missiles.
Image
Image
User avatar
Arisaya
Fleet Admiral
Fleet Admiral
Posts: 5535
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

On your list, you show the CW price being /greater/ than the BM price - the black market always sells at a very high cost by default. You only get cheaper goods once you have bought a significant amount of goods from them.
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
User avatar
Ttech
Fleet Admiral
Fleet Admiral
Posts: 2767
Joined: Tue Nov 06, 2007 12:03 am
Location: Traveling in the TARDIS
Contact:

Wolfy wrote:On your list, you show the CW price being /greater/ than the BM price - the black market always sells at a very high cost by default. You only get cheaper goods once you have bought a significant amount of goods from them.

I don't know, I always get a high price but its worth it because illigal goods are always fun to get in the game. Especially the waste cannon.
Image
Image
Post Reply