It has been said that the late-game is not as fun as the early-game so I would like to collect and discuss some ideas. Most of these will be mission types but...
1. Ringer missions (destroy ship, anti-teraton(did I spell that right?) missions (when teratons are implemented), fights like those found in Rigel-whateveritscalled)
3. Lumious-based missions.
4. Defend-type missions given from random stations.
5. The neccesity to destroy certain stations to use the gate.
6. Special random effects for destroying -- companion with the W command or escort quest --, showing intent to destroy --help in destroying it or companion with W command --, or approaching -- "help get me out of here!" -- stations (especially Ares Communes and Luminous Assemblers as a reward for destroying large amount of those types).
late-game ideas
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
hmm lets brainstorm (not a big "mission" fan)
Ships that run at you self destruct when they are damaged
Battles between people like Ringers going after the miners
Cyberattacks that kill your acceleration
Do a mission just to do business at a certain place (the fortress is a good example of this) Make sure that people who want to can get some good things from them but don't make them a have to have thing like the military id
Lumious mining dead stations for materials.
Ships that run at you self destruct when they are damaged
Battles between people like Ringers going after the miners
Cyberattacks that kill your acceleration
Do a mission just to do business at a certain place (the fortress is a good example of this) Make sure that people who want to can get some good things from them but don't make them a have to have thing like the military id
Lumious mining dead stations for materials.
Crying is not a proper retort!
Large sieges, it seems to me that most of the battles in Transcendence (even Point Juno except for the first mission, and that is fought in skirmish style) are skirmishes with small numbers of ships over a small range or a very small number of ships over a longish range. I suggest large battles with 10-30 ship per side fighting on more or less of a battle line with siege autons/ships (the only one that actually does this is the Commetfall) attacking the bases. The line effect could be enhanced/made possible by the placing of barricades/mines on the line for cover.
if you happen to get to a rank past Lutenant (sry spell) It would be neat if
A. the Ares, Luminous, Ranx send large squads to attack you.
B. you can call for reinforcements and can have a wingman or two sent by the commonwealth accompany you(provided you cannot have a fleet larger than X ships accompany you normally (the exception being reinforcements for a battle, may change by rank)). No reinforcements by commonwealth past the Ares home.
C. You can battle prominent Ares commanders (by mission, in large siege (as mentioned by guest) or skirmish).
D. You can call for a siege gun to attack ares communes or better(nulifying any previously mentioned special effects).
E. You can have large sieges (as mentioned by the guest) occur at a new kind of station for each of the Sung, Ares, and maby Ranx.
Another idea. Perhaps friendly ferrans could have mining competitions.
A. the Ares, Luminous, Ranx send large squads to attack you.
B. you can call for reinforcements and can have a wingman or two sent by the commonwealth accompany you(provided you cannot have a fleet larger than X ships accompany you normally (the exception being reinforcements for a battle, may change by rank)). No reinforcements by commonwealth past the Ares home.
C. You can battle prominent Ares commanders (by mission, in large siege (as mentioned by guest) or skirmish).
D. You can call for a siege gun to attack ares communes or better(nulifying any previously mentioned special effects).
E. You can have large sieges (as mentioned by the guest) occur at a new kind of station for each of the Sung, Ares, and maby Ranx.
Another idea. Perhaps friendly ferrans could have mining competitions.
The endgame has a lot of Ringers, Ares, Luminous, and a couple of Ranx and Ferrans. I would like late-game counterparts of existing sovereigns. Specifically the Ranx as they bring chills the first few times you meet them, the Sung, as they have the QAC and could use some capships with it. More/expanded wandering factions like Xenophobes, Marauders, the proposed faction of adventurers, lost/rogue Ares/Commonwealth would be nice too.
F50's response got me thinking. I was already going to suggest mercenaries for hire, but the idea about requesting backup from the Commonwealth once you're high enough up in the military got me thinking. It would be cool if you could use your radio comms to talk to stations. If they have mercenaries for hire, you could do so over the radio. If you have a high enough rank, you can request one or more wingmen. Even if you're just well-liked in the early game, perhaps you can call in a mayday for a chance of having the station send its current guards to your location.
None of these things would be guaranteed, but how cool would it be to come hobbling into radio range, mash the HELP! button, and have a half-dozen Centurions whiz by you, Tev9's blazing, and your pursuer evaporates into a whiff of pternacium and orthosteel? Then they return to their posts, you land at the station they're guarding, and head straight for the pub where you can buy them a beer. Eh?
None of these things would be guaranteed, but how cool would it be to come hobbling into radio range, mash the HELP! button, and have a half-dozen Centurions whiz by you, Tev9's blazing, and your pursuer evaporates into a whiff of pternacium and orthosteel? Then they return to their posts, you land at the station they're guarding, and head straight for the pub where you can buy them a beer. Eh?
- Revolver
- Commonwealth Pilot
- Posts: 64
- Joined: Sun Mar 05, 2006 8:46 pm
- Location: Edge of the world.
- Contact:
Only problem is that the AI isn't good enough to guarantee that you wouldn't get hit by your saviors. If you needed to use the Help button, chances are that your armor and/or shields are down/damaged and a errant Tev9 blast would be enough to finish you.
Maybe you could just sign with Korolov. As Korolov is in charge of providing scort to transports you could sign in as a transport and get a scort from Korolov to move to some parts of the system.Ghengis wrote:If they have mercenaries for hire, you could do so over the radio. If you have a high enough rank, you can request one or more wingmen. Even if you're just well-liked in the early game, perhaps you can call in a mayday for a chance of having the station send its current guards to your location.
Also, the space is big and there should be a lot of mercenaries willing to join you if you pay the right price.
an errant TEV 9 can kill you, but if you are that desparate then you should have sustain on. The reason to call for backup is that sustain only lasts for so long and if there are wind slavers/sandstorms following you, then you need to be able to take them out without engaging them yourself.
One thing that using comms to contact stations would be to negotiate with stations. Like if you accidently shoot a station too many times or trying to befriend a ferian hive. "Hail the tinker station. Send them our apologies (and a big wad of cash!!)"
THAT IS WHAT I CALL A DAMN GOOD IDEASparcMan wrote:Like if you accidently shoot a station too many times or trying to befriend a ferian hive. "Hail the tinker station. Send them our apologies (and a big wad of cash!!)"
I've be burning my gray cells for a month trying to find (and propose) a solution to the issue!!!
SparcMan, if you need a vote to promote the idea you can count on me for sure!!!
Note: Also the price could be completing a "little" task. (there goes my last milligram of brain)
Ya, nice one SparcmMan!palmiche wrote:THAT IS WHAT I CALL A DAMN GOOD IDEASparcMan wrote:Like if you accidently shoot a station too many times or trying to befriend a ferian hive. "Hail the tinker station. Send them our apologies (and a big wad of cash!!)"
I've be burning my gray cells for a month trying to find (and propose) a solution to the issue!!!
SparcMan, if you need a vote to promote the idea you can count on me for sure!!!
Note: Also the price could be completing a "little" task. (there goes my last milligram of brain)
could also be used to buy off enemy stations.
"Hey Ares outpost! would you let me dock regularly at your station for $$$,$$$ credits?"
"We are loyal to the Ares...wait, how much was that?"
or...
"I know I just destroyed St. K's station but perhaps you could look the other way once for $$,$$$"
"We would have to arrest if we noticed you've docked. But don't worry, we won't...go ahead"
many stations would be immune to this sort of banter such as most* CSC's, most* Ares communes. most* Ranx fortresses, Luminous, Ringers, special places like Point Juno.
*some would give in to ludicrous amounts of money
If such a bribery option were added, it would make things more interesting if you only get a certain number of chances before they won't talk to you anymore and they don't tell you how much you need to give them to accept the bribe. OR instead of limiting the number of bribe attempts, they always take the money whether they agree to your bribe or not .. so if you try to bribe them for too little... "Sure, we'll take your money. We still won't let you dock, but we'll take your money just the same"