re-vamp auton mule

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PAWN
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just thought of this while post'n about wrecks...,

re-vamp :arrow: the auton mule ; allow it to salvage wrecks & then return when about 90% full....; while at it increase the storage somewhat.

salvage option or ability makes mule more useful... while off fight'n or exploring....
honey
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As far as I was able to gather from the XML-source files, a 'controller' is what is scripted as a behaviour-class, only hardcoded.
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pixelfck
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Some behaviour classes are hard-coded, yet, it is perfectly possible to script new ones.

for an example, take a look at &evCommTrafficBehavior; in file Commonwealth.xml.

~Pixelfck
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AssumedPseudonym
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 Actually, that’s a partial copypasta of a post from another thread entirely — one of your posts, actually:
pixelfck wrote:As far as I was able to gather from the XML-source files, a 'controller' is what is scripted as a behaviour-class, only hardcoded.
It would be so nice if (shpSetController ...) could assign a behaviour class to a ship that has already been created, as opposed to only newly created ships.

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pixelfck
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damn, I'm now replying to my own texts?

It is a clever copy+paste bot then :(

Nice catch!
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