In MY games, this does not happen ( anymore ) If they did not make the kill by the time they ran out of Ammo, then it's all good.... My answer to this Problem :
Code: Select all
<Events>
<OnCreate>
(block Nil
(sysAddObjRecurringTimerEvent 60 gSource "OnCargo")
)
</OnCreate>
<OnCargo>
(if (and (not (objGetItems gSource "*Um~f")))
(shpCancelOrders gSource)
(shpOrder gSource 'gate)
)
</OnCargo>
</Events>
if the Cruiser is Avenging - well, if it didn't make a kill with a Barrage of Gotha Missiles,
you just got to do it yourself.
I Absolutely HATE finding a Wreck of a Corporate Cruiser. It's a Beautiful ship.
I use this code on Ranx, Molotoks, the Cruiser & Manticore : Now it's not a perfect solution :
( But ) Other ships will either get killed:
be killed by me, or dance off the map where I don't care what they are doing
because I can't see them.