I agree with Boris on the Xenophobes thing... They used to strike fear into the hearts of even the most veteran player, but now with all of the "etherium field crystals" and the fact that by the time you find them so late in the game, particle damage is nothing.
So, I think there should be more of them (3-4 times as many), they should found earlier in the game, and they should be slightly stronger.
Oh, and how about a "Xenophobe Defense Satellite"? They orbit around the Worldships, and they're not limited to particle damage. Maybe they could have thermo, but it still looks like the particle weapons they already use, just to surprise you

I also think there should three or four times as many of the fighters flying around the worldships and destroyers.
GnS wrote:Isn't that chance's mod?
Indeed, but the screenshot is mine. (I caught the shot)
Boris wrote:Less slavers!
I only agree with this partly - I think there should be less slave camps, or that even the current slave camps should be gotten rid of.
Right now, the slave camps with all of the pods around it are just annoying. Not difficult, or challenging or anything, just annoying. You have to go to great lengths just to dock with one the things, and it's also annoying to destroy the station.
Maybe you could have the main station in the middle (a slightly bigger one, though, the current one looks puny and not very slaverlike), and four large "slave stations" (make them look big and very...run-down?) to the north-west, the north-east, south-west and south-east of the station. They could also be armed, and along with the current defence satellites.
Edit: Now I think about it, that station would be rather too tough at the stages in the game you find the current slave camps. How about having some of the old, some of the new, but a lot more of the new in very-late-game?
And the occasional one of them just after St. K's.