Normal Maps for Ships and Stations

Post ideas & suggestions you have pertaining to the game here.
Post Reply
User avatar
Militia Captain
Militia Captain
Posts: 527
Joined: Thu Nov 03, 2011 10:32 am
Location: Heretic. (Finally!)

Thu Mar 09, 2017 5:39 pm

First off, I don't really know how this works or if it's easy to implement for Transcendence, but I found this discussion about Normal Maps that looks really interesting. It seems to be able to give dynamic shading to ships and stations while taking little processing power. Of course, it'd require total rerendering and would just about double the total size of the image files, but it'd be a very cool aesthetic upgrade in my opinion.
Yes, look at my avatar, I have a wyvera type ship.

User avatar
Militia Captain
Militia Captain
Posts: 855
Joined: Fri Dec 14, 2007 1:52 am
Location: Orion Arm, Milky Way

Thu Mar 09, 2017 6:00 pm

It wouldn't be difficult to do - all we would have to do is bake the normals on the models.

The issue is that dynamic lighting is computationally expensive, but if we can get around that I do like the idea.
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.

Fleet Officer
Fleet Officer
Posts: 1493
Joined: Tue Mar 22, 2011 8:43 pm
Location: Alaska

Thu Mar 09, 2017 11:34 pm

there was a mention of automating the process some-what : files are on Github:
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..

Post Reply