No engine support for damage fallout for projectiles means clouds or simple multishot weapons would be the way to implement diffusion for lasers or other. Clouds can blend alright, but they probably would not look like a laser. Multishot bullets would simply be your classic multishot weapon like your generic spread gun seen in many games.
The classic diffusion weapon is a 3-way laser cannon array. Until recently, that weapon had a wide spread with wide gaps, and it seemed everyone hated it. Multishot weapons generally need a tight spread for most or all of the shots to hit from about range 20-30. Otherwise, they tend to get passed for basic or dual weapons that can easily focus all power on target.
Damage fallout for regular bullets (i.e., one bullet whose damage varies by time or distance) can only be done with a messy script during events, and if it relies on ticks, then that will not work for hitscan due to duration of one to three ticks. There may be another way to implement diffusion for hitscan attacks, but I do not know of them off of my head. Also, item stats on screen can be misleading; who wants to see laser do 15 damage, but it only does that much point-blank?
Lasers are kind of weak already. Lasers that have high damage need that damage to overcome resistance, which is intrinsic to all armor and shields higher than level 1.
Shrike wrote:-They're extremely vulnerable to resistance. Because the damage/hit is so low, armor can ignore shots that with a single projectile would do significant damage.
That should not be the case anymore with stochastic damage resolution. That said, mod armor or shields that feature flat or integer damage reduction are extremely effective against particles or other similar low-damage, multi-hit weapons like lancers.
Arco used to completely shrug off the likes of light recoilless cannon. Today, he can be killed by it.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.