Neh i disagree, Reenu are ok and drop valuable goods (those stingers) that can be harvested for the new money type. The Grome are 2weak, they could use a buff. Especially when starting to bring in end game player
ships from part 1.
Yes
ships cus i plan to bring Jenna Rama and Volkov along for the ride... all the way to the core! (a system to update thier ships(gear) in both part 1 and 2 would hurt. Cus right now i buy a ship fit it, sell it and than buy it for wingmen -.- )
Currently the starting ship in part 2 is not something i would dare bring to the locrym end boss in heretic, it would simply not do.
As for jumping in to a new type of ship.. why? If part 1 gets an proper flow into part 2 (aka non-immersion breaking)u simply farm and/or save(items / new money) for one of those Mechanist reactors (15GW it was if i recall correctly?).
* Imo sure whit some spit and polish we can haul outa there ye old 1GW hyperion reactor and put in the shiny 15GW mechanist reactor. After that, we will take a look at how to upgrade this plasma spewing Ares artillery peice to be a honest dragon flamer!
* no okay seriously;
These Mechanists are just begging to be the CanDoItAll mix of all things, they got launchers artillery guns armors sheilds, the works that we'r used to in part 1. Not considering ''quick work'' to flap out yet another new start that is suppost to be an continuation from part 1. For part 2 an end game save file from part 1 should be the very minimum that is needet for u to get started whit part 2. I mean, what is the fun in yet another full reset? Especlialy now that there is groundwork on this fabrication style of mechanists.
I know it is still in alpha fase but still; i definitely would like to see this to be
one strong storyline.. and why not?