Add timers

Post ideas & suggestions you have pertaining to the game here.
Post Reply
superdad
Anarchist
Anarchist
Posts: 20
Joined: Sun Jun 14, 2020 12:21 pm

Hi,

I like to see timers.
1) how long will it take before my sustain power will be ready
2) how long will it take when I have activated my sustain power will be ready before it will run out

1 should be a small bar on the right. When hoovering over it is should say 360 seconds or so.
2 should be a big bar in bottom center so you can focus on it when fighting.
Little bit like the cooldown on some weapons.
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

This would also be handy for weapons with slow fire rates (like anything that fires slower than once every two seconds). Currently, I use capacitor or temperature for those, but that is often not ideal.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
User avatar
AssumedPseudonym
Fleet Officer
Fleet Officer
Posts: 1190
Joined: Thu Aug 29, 2013 5:18 am
Location: On the other side of the screen.

 Actually, this got brought up on one of his recent Thursday streams on Twitch. There’s already a Ministry ticket up about it.
Image

Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)

My mods on Xelerus: Click here!

Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
Post Reply