Small bug on map

Bug reports for the different beta versions of transcendence.
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RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

The map can get really messy if there are too many names:
map.png
map.png (159.6 KiB) Viewed 2792 times
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shanejfilomena
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this happens in many systems where such a collection happens : many stations that are set to collect near others are set to not have their names cloud the map : noMapLabel="true".

Random stations are not set this way.

What you are suggesting is Not a Bug : but a feature request that collections of 'random stations within '100 should tame their map labels.
( i used the '100 because I am guessing the distance from the main planet to the farthest station "nearest", not the planet to the asteroids.)

**inserting My Very Bad Idea here :

Code: Select all

<!-- Random Debris -->

			<RandomLocation probability="50" locationCriteria="++OuterSystem,++asteroids">
				<Orbitals count="1d6" distance="1d8+6" angle="random">
					<RandomStation stationCriteria="*debris" noArticle="true" noMapLabel="true"/>
				</Orbitals>
			</RandomLocation>

			<RandomLocation count="2d2-1" match="++asteroids">
				<RandomStation stationCriteria="*debris"/>
			</RandomLocation>
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Drako Slyith
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This is as problem though, especially in the early systems when you can have 5 stations around a single planet system, and you can't tell what there is. I would really like if the names could be displayed so they don't intersect.
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