1.07a Crash on 'wreck surfing'

Bug reports for the different beta versions of transcendence.
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kay.py
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Crash if you destroy a wreck you are in the middle of docking with.

01/22/2012 10:03:00 Start logging session
01/22/2012 10:03:00 Transcendence 1.07a
01/22/2012 10:03:08 Loaded game file version: 1000701
01/22/2012 10:44:16 Unable to continue due to program error.

program state: OnAnimate
program state: updating object motion
obj class: CShip
obj name: Sapphire-class yacht
obj pointer: 4296308
CPlayerShipController
m_pStation: f2b76d8 [invalid]
m_pTarget: none
m_pDestination: none
game state: in game
RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Yeah, that happens a lot. I think that happens because each second is divided into 30 ticks, so when you do something that destroys a wreck in one tick the game doesn't register the destruction of the wreck, so what happens is the game doesn't know what happened to the wreck and crashes.
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shanejfilomena
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RPC wrote:Yeah, that happens a lot. I think that happens because each second is divided into 30 ticks, so when you do something that destroys a wreck in one tick the game doesn't register the destruction of the wreck, so what happens is the game doesn't know what happened to the wreck and crashes.
earlier i tried to say this but I deleted it because I was not saying it properly : It's a speed thing : game Vs. CPU : player always wins the race and game crashes.

these events are " common " and more so on older systems : my last computer was great but it could have never kept up with the game : this one can but RPC is trying to build things that will force me to get a new one :) LOL
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Star Weaver
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Ticket marked as closed in 1.08b. Untested.
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