Dwarg Colonies clustering too close.

Bug reports for the different beta versions of transcendence.
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Song
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And when I say 'too close' I mean "In some cases, perfectly overlapping so they look like one station.'

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It is in this case a complete and perfect overlap, which is actually quite impressive.

This arises because there isn't a minimum separation between the stations in the cluster (or if there is, it isn't working). It's actually possible to kill both stations anyway (as evidenced by the fact that I did so), but it's mildly confusing when you get a big explosion.....and the station appears to stay alive.






(I swear, every time I try playing through a vanilla permadeath game, I find some new and exciting new bug.)
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Star Weaver
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