failureChance="%" has poor rng & doesnt work on launchers

Bug reports for the different beta versions of transcendence.
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Aury
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the failure chance used on the lamplighter nolonger seems to work (tested on both the lamplighter prototype itself, as well as on a custom launcher I have (Certain cheap ammo is meant to backfire)

*edit: turns out it does work on the lamplighter, just.. the rng wasnt being very good about it. Went 60+ (was counting to 70 at the time) shots without a single misfire and then it began jamming up. There was another break of 33 good shots during a test sequence of just over 300 shots.

The launcher did not have any observed failures.
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Aury
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Assuming a functional rng, the 60-string was a 0.18% chance and the 33-string was a 4.3% chance. So its suspicious, but not outside of the 'p-happens' range.
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Homelab Servers: Xeon Silver 4110, 16GB | Via Quadcore C4650, 16GB | Athlon 200GE, 8GB | i7 7800X, 32GB | Threadripper 1950X, 32GB | Atom x5 8350, 4GB | Opteron 8174, 16GB | Xeon E5 2620 v3, 8GB | 2x Xeon Silver 4116, 96GB, 2x 1080ti | i7 8700, 32GB, 6500XT
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