AI doesn't properly handle linkedfire

Bug reports for the different beta versions of transcendence.
Post Reply
User avatar
Fleet Admiral
Fleet Admiral
Posts: 2391
Joined: Tue Aug 26, 2008 12:02 am

The AI treats selects one primary weapon, I believe the highest level giving priority to those listed first. If this is a linkedfire weapon the AI treats it as a primary weapon, firing only it. If the linkedfire weapon is not selected by the AI it fires properly as a linkedfire weapon.

Linkedfire weapons should be treated like launchers by the AI and never displace other weapons in AI weapon selection.
Literally is the new Figuratively
Fleet Admiral
Fleet Admiral
Posts: 2532
Joined: Wed Sep 01, 2010 12:54 am

Launchers can displace primary weapons if launchers are not 'secondary. (Do not know about 'linked.) Had a starter Wolfen controlled by AI (in PSD) that would not fire its laser until it ran out of missiles first.

Speaking of which, autons that [R]eturn to ship lose 'secondary on all of their weapons that had them.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Post Reply