Problem -- Can't Dock
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- Anarchist
- Posts: 15
- Joined: Tue Feb 26, 2008 2:31 am
I'm on a mission to deliver something to the St. K's commonwealth station. No problem... except it's impossible for me to dock there. It overlaps with buildings on two sides and the remaining spots are taken up by nav beacons and a ship that never seems to leave. Is there any way to deal with this? I've tried training enemy ships into the area to make the guy leave, but so far it hasn't worked. I'm tempted to just blow him up, but I have a feeling that would be counterproductive.
- digdug
- Fleet Admiral
- Posts: 2620
- Joined: Mon Oct 29, 2007 9:23 pm
- Location: Decoding hieroglyphics on Tan-Ru-Dorem
I found the same problem some time ago, I resoved it when a roaming pirate platform passed a bit too close to the commonwealth station and all the ships left, so i could dock.
In your case it seems that not all the docking ports are filled up (you talk about other buldings
, so i suppose that using a targeting rom to target the station and then push "D" should do the trick and work for you.
In your case it seems that not all the docking ports are filled up (you talk about other buldings

- Aury
- Fleet Admiral
- Posts: 5510
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
btw- to target friendly stations press "F"
I didn't know that at first myself.
I didn't know that at first myself.
(shpOrder gPlayership 'barrelRoll)
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- Anarchist
- Posts: 15
- Joined: Tue Feb 26, 2008 2:31 am
Hey! It works! Awesome!
I actually knew how to target friendlies, but it hadn't occurred to me that the docking process cared about that. And now I get to be an Enforcer!
Thanks for the help guys.
I actually knew how to target friendlies, but it hadn't occurred to me that the docking process cared about that. And now I get to be an Enforcer!

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- Developer
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I think I can improve this (long-standing) problem. But I'm not sure which solution is better:
1. Add a command that brings up a menu of all stations/wrecks in a certain radius that the player can dock with. Problem is, what key should I use for that command?
OR
2. When the player presses [D] we check to see how many stations/wrecks are within a certain range of the player. If there is only one, then the player docks with that one. Otherwise, if there are more than one, then we bring up a menu and ask the player to choose.
I'm leaning towards 2, but am interested in other opinions.
1. Add a command that brings up a menu of all stations/wrecks in a certain radius that the player can dock with. Problem is, what key should I use for that command?
OR
2. When the player presses [D] we check to see how many stations/wrecks are within a certain range of the player. If there is only one, then the player docks with that one. Otherwise, if there are more than one, then we bring up a menu and ask the player to choose.
I'm leaning towards 2, but am interested in other opinions.
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
Any menu would need ship names or something to make the ships different due to every time you dock you move so that would change the list and it would be hard to tell what you haven't docked at if they are all the same.
Crying is not a proper retort!
if only one is present(or the player is targeting one), the player docks with it,
if more than one, get the closest one to the player(center to center), and dock with that provided it has a docking port in range, if not, chose the next closest.
if the player just docked with the same thing 3 times in a row quickly choose something else.
if more than one, get the closest one to the player(center to center), and dock with that provided it has a docking port in range, if not, chose the next closest.
if the player just docked with the same thing 3 times in a row quickly choose something else.