Sometimes an omni turbo is not quite enough... *story*

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Lokarin
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Just a little story. Probably has some spoilers... but only up to Huari.



I picked the Freighter and re-randomized E until I could get a good start going.

After several iterations I got a good start with Heavy Blast plate +Ablative and a collimated OmniTurbo with +Fast on it.


Up to St.K I drop off my mining laser for a Sunflare cannon which I boosted to +40% (IIRC)


Sanctuary is where I started hitting problems. Sung Fortresses and Citadels fell surely (though very slowly) to the power of the OmniTurbo.

Even the Drawg were no match.

Next star: 5, yes, 5 Dwarg colonies next to each other with 3 Sung Fortresses. *One of those small systems with the asteroid field right next to the sun*

Luckily there was a Commonwealth Fortress in this System so I could fuel up and fight. The overlapping reinforcements of Steel Slavers were a pain to take out and I died for the first time this run.

I reworked my strategy and picked up Dwarg Cat armour (yay Particle reflection) and saved. However, even Particle Reflection wasn't enough... the three forts quickly broke through the 45 hp.

New plan... stay at maximum distance and Omni pot shot. This worked and I won the system.

OOPS: Wrong turn... killed by a Penitent Shrine

So I did it again and moved on. Slowly and surely.

By the time I was -1 to JStar Earth Slavers were no match to the power of OmniTurbo. Marauders mighty Tripoli was OHKO'd by Sunflare and even the legendary XenoBehemoth fell to my mighty Frieghter.

Time to start the Huari fortress quest

Sometimes an omni turbo is not quite enough...

There were just too many of them... the fortress fell before I could even whip out the Cube Reader.

Tired and hungry I make the jump to JStar. Out of Sung Space and into Ares Areas. GAME OVER. The Ares are simply too strong for an OmniTurbo. Low on fuel and out of money I pull out my Dark Orb (which I got from the Penitent Shrine earlier) and make a jump to Heretic and Kamikaze the Iocrym. Final Score 38k and 12 ressurections.


End Story
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Aury
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:shock:
12 resurrections?

but you did that w/ an omni turbo?
That reminds me of last time around w/ my super lancer of doom (lancer w/ fast on it)... I stuck w/ it till I got an IM90 (w/ fast) from a dead taikon (killed by an exploding phobos) mammoth 25, and dwarg cat. armor too... :lol: 0 resurrections though- I'm usually a bit more cautious + the lancer has stupendous range by comparison (~2x the range to a turbo) so I could sit safely at a friendly station, press the spacebar and turn on autopilot while I wait... :lol:
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Lokarin
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Well I died once 'cuz I wasn't expecting so many overlapping bases... and my shield was only a Yoroi500+20%. Atfer I auto-piloted my way to death from a Penitent shrine I kinda gave up on safety and zerged my way to JStar.


EDIT: Oh, if it was misleading... I most certainly did NOT beat the Iocrym. Vaporized in a single shot.

Sub question... How do you use Dragonfly Missile Cartridges? I've been looking for something like Dragonfly Launcher or Dragon Cannon but nothing's turned up yet.
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FAD
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Lokarin wrote: Sub question... How do you use Dragonfly Missile Cartridges? I've been looking for something like Dragonfly Launcher or Dragon Cannon but nothing's turned up yet.
Other than using them in crate bombs, try looking at what the BM's have for sale.
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Psycholis
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even a full enhanced omniturbo is inferior to a stock omniparticle due to higher damage type and WAY longer range. plus you can dump that collimiter. even with the change in .9x i still like the akan 600 turret especially with the freigher.
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Dragonfly launcher is what the black market station guards are using, and that's about the only place you'll find them. I think it's actually one of the possibilities for the 'I need a better weapon' request at the black market.
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Lokarin
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My last few games have been completely Akan free. Even Smartcannon round were on short supply.

I only skipped the OmniParticle 'cuz of all the particle resistance between Sanctuary and JStar (Since my alt weapon was a buffed up Sunflare anyway, 2 of the same weapon type = bad) Although an OmniTev9 might be nice at that point.

Next run I'm looking out for repeater weapons since they mathematically damage higher (they hit for +1 more hits than listed) like an Accelerated DK10 for starters, the WMD2 Morningstar for mid-game up to the Shtorm Repeater for taking out Sung.

After I hit JStar I have to completely re-equip though. Ares are a totally different threat than Sung+Dwarg+Heliotrope.
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Psycholis
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the omni tev-9 is my fav pretty much until the IM90. if i happen upon a omni-ion beforehand, i try it but honestly the IM90 is just the spam weapon to have late game. pretty much the last part of the game is saving up to get one and then you're set until iocrym. either get the lamplighter or the GoS and then end.
omniaddict
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Psycholis wrote:the omni tev-9 is my fav pretty much until the IM90. if i happen upon a omni-ion beforehand, i try it but honestly the IM90 is just the spam weapon to have late game. pretty much the last part of the game is saving up to get one and then you're set until iocrym. either get the lamplighter or the GoS and then end.

*until* the iocrym? The iocrym dies faster to an im90 +150 than it does to a quilong or the lamplighter. It's omni, so you don't have to aim, and if you are less than 22 LS away, all 3 arcs are hitting him, and if you are more than 17 ls away, the repeller doesn't fire and all dsisintegrator fire gets zapped by the im90 arcs.


PS: I will take a moment to note that the urak capital ship wrecks sometimes have working omni turbolasers as loot.
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Sheltem
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We are surly not talking about the same Iocrym and IM90 ! :evil:
Something is wrong here, and I'm sure if have not modded Iocrym nor the IM90 ... it took very long to get the shields down, and only when you can keep the iocrym in 22LS distance. QAC does slightly more damage and is not limited to 22LS max !
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What do you think about the endless stream of spawns ?

What about modding wandering spawns which dont attack the player directly ?
F50
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Sheltem wrote:QAC does slightly more damage and is not limited to 22LS max !
but is a pain to aim?
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Aury
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omniaddict wrote:
Psycholis wrote:the omni tev-9 is my fav pretty much until the IM90. if i happen upon a omni-ion beforehand, i try it but honestly the IM90 is just the spam weapon to have late game. pretty much the last part of the game is saving up to get one and then you're set until iocrym. either get the lamplighter or the GoS and then end.

*until* the iocrym? The iocrym dies faster to an im90 +150 than it does to a quilong or the lamplighter. It's omni, so you don't have to aim, and if you are less than 22 LS away, all 3 arcs are hitting him, and if you are more than 17 ls away, the repeller doesn't fire and all dsisintegrator fire gets zapped by the im90 arcs.


PS: I will take a moment to note that the urak capital ship wrecks sometimes have working omni turbolasers as loot.
:shock: wait- how do you get an IM90 + 150%?

I killed the iocrym w/ an IM90 (and a cargo hold FULL of hadron vaccuum fule rods or whatever they are called. I turned off everything but the IM90 to save power and it worked (After a really long time))
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Psycholis
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well... in 0.98d it was possible to peck away at the iocrym with a +150 IM90 but it took ridiculously long. the lamplighter is MUCH more efficient due to the damage type. the problem is the iocrym cocoon. it has high resistance to ion damage so even a super IM90 takes a bit to bring it down. it's fool proof but not my style. i'd take the fast lamp vs. the +150 IM90 anyday. also the lamplighter has much better wmd damage for wreck clearing.
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Aury
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Psycholis wrote:well... in 0.98d it was possible to peck away at the iocrym with a +150 IM90 but it took ridiculously long. the lamplighter is MUCH more efficient due to the damage type. the problem is the iocrym cocoon. it has high resistance to ion damage so even a super IM90 takes a bit to bring it down. it's fool proof but not my style. i'd take the fast lamp vs. the +150 IM90 anyday. also the lamplighter has much better wmd damage for wreck clearing.
is +150% same as IM90 w/ fast? That's what I had...

And yes, I do prefer the lamplighter
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Psycholis
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i think the +150 damage output is more damage per second than fast damage. the lamplighter can't be enchanced to +150 so all you can do is make it fast. one advantage of the IM90 is that the beams don't get stopped by any weapon types whereas the lamplighter's missile type weaponry can be stopped by missile defense or pretty much any stray shot that hits it midway.
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