Okay, so I want you all to post the best challenge game you've ever attempted.
Using these two mods:
http://xelerus.de/index.php?s=mod&id=18
http://xelerus.de/index.php?s=mod&id=690
makes the game impossibly hard. I haven't made it to St K's quite yet, but I'm also doing a no-resurrect game.
But I have a craving for more challenge. What have you done?
Up for a challenge?
- Xephyr
- Militia Captain
- Posts: 857
- Joined: Fri Dec 14, 2007 1:52 am
- Location: Orion Arm, Milky Way
- Contact:
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
Real programmers count from 0. And sometimes I do, too.
What about a mod to make everyone an enemy? It would require a way to install/uninstall equipment yourself but shouldn't be too hard. The biggest challenge would probably be keeping your reactor fueled up without any stations to help.
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
That would be very difficult, indeed.
You could have an overlay placed on all enemies to negate any damage to them caused by the player. You would have to allow installing weapons because mining would become the major source of income. Trade routes are available and scavenging but no Korolov missions, Military, really almost all missions require destroying something. EMP weapons would be necessary and drawing enemies to friendly strongholds. Autons would be almost necessary to deal with those random encounters that auto target you. This might be really fun now that I think of it!
You could have an overlay placed on all enemies to negate any damage to them caused by the player. You would have to allow installing weapons because mining would become the major source of income. Trade routes are available and scavenging but no Korolov missions, Military, really almost all missions require destroying something. EMP weapons would be necessary and drawing enemies to friendly strongholds. Autons would be almost necessary to deal with those random encounters that auto target you. This might be really fun now that I think of it!
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
- Xephyr
- Militia Captain
- Posts: 857
- Joined: Fri Dec 14, 2007 1:52 am
- Location: Orion Arm, Milky Way
- Contact:
I gave it a try with the Freighter, just trying not to hit anything. 'Twas fun, but I got blasted by a Viking, and I never do ressurects on challenge games.Prophet wrote:That would be very difficult, indeed.
You could have an overlay placed on all enemies to negate any damage to them caused by the player. You would have to allow installing weapons because mining would become the major source of income. Trade routes are available and scavenging but no Korolov missions, Military, really almost all missions require destroying something. EMP weapons would be necessary and drawing enemies to friendly strongholds. Autons would be almost necessary to deal with those random encounters that auto target you. This might be really fun now that I think of it!
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
Real programmers count from 0. And sometimes I do, too.
- Tamagoyaki
- Commonwealth Pilot
- Posts: 52
- Joined: Tue Mar 16, 2010 8:55 pm
- Location: Poland
- Contact:
I cannot imagine how to do it without some kills in Heretic.Amilir wrote: Have you tried pacifist? No destroying anything but the ICS.
Sorry for my poor english 
Last cause of death: arena opponent + crappy Cyclotron shield generator (I was insured).

Last cause of death: arena opponent + crappy Cyclotron shield generator (I was insured).

....
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I knew I should have bought insurance and transuranic, but noooo, I'm too good to lose vs the ICS. I can't fail! I'm not trying this conduct again. Any other suggestions?
What about some ideas for a full mod to make the game harder?
Modify the systems so there are only a few safe zones, Eridani, Rigel Aurelius, St. Kats, and Eta Ceti. Heretic would remain unchanged. Every other system is entirely hostile. In addition, the enemy station hitpoints would be multiplied by x3-x5.
This might favor playerships with larger cargo capacity to haul loot back to the safe zones and to carry more ammo (which typically has higher WMD needed for basecracking). Not sure what else should be changed, but it might be fun?!
Modify the systems so there are only a few safe zones, Eridani, Rigel Aurelius, St. Kats, and Eta Ceti. Heretic would remain unchanged. Every other system is entirely hostile. In addition, the enemy station hitpoints would be multiplied by x3-x5.
This might favor playerships with larger cargo capacity to haul loot back to the safe zones and to carry more ammo (which typically has higher WMD needed for basecracking). Not sure what else should be changed, but it might be fun?!
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
- digdug
- Fleet Admiral
- Posts: 2620
- Joined: Mon Oct 29, 2007 9:23 pm
- Location: Decoding hieroglyphics on Tan-Ru-Dorem
an updated version of F50's hard mod would be a nice idea 
http://xelerus.de/index.php?s=mod&id=89
AFAIK this mod doesn't touch the topology

http://xelerus.de/index.php?s=mod&id=89
AFAIK this mod doesn't touch the topology