Is there a way to eliminate friendly fire, and insure that you do not accidentally blow up friendly ships and stations? Even if it is a mod, is there a mod that can do it?
Furthermore, why is it that the Longreach Autocannon seems to have a tendency to pick off nearby friendly ships?
And why is it that the Black Market's Bounty Hunters never register as Enemies, always as Friendlies, even when they are in the process of shooting at you?
--Tachyonfang
A few questions regarding Friendly Fire...
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--Tachyonfang
Front Desk Clerk and Head of Technical Support at The Alcazar Hotel, Freelance Genius (IQ 163), and Chief Orchestrator of Various Plots For Universal Domination
"I don't get it-why can't I just shoot them? I mean, after all, they ARE the evil dudes shooting at us!"
Front Desk Clerk and Head of Technical Support at The Alcazar Hotel, Freelance Genius (IQ 163), and Chief Orchestrator of Various Plots For Universal Domination
"I don't get it-why can't I just shoot them? I mean, after all, they ARE the evil dudes shooting at us!"
- blizgerg
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Friendly fire is part of the game. I think if it could be modded out, it'd be a complete rewrite type mod.
I always turn off the auto turrets and such when I get close to friendly stations if I use it and tell autons and wingmen to wait at a distance. Otherwise they will hit friendlies. Not maybe, it is a certainty. And you will be blamed for it.
OFC, my opinion of wingmen and autons is for them to either DIE DIE DIE ****** ****** DIE! or GET THE **** OUT FROM IN FRONT OF ME! #$%#&$%@#%!!!11one
And as such I usually immediately tell them to wait and leave them forever. I also tend to stay away from the auto turrets because they indiscriminately hit friendlies.
I always turn off the auto turrets and such when I get close to friendly stations if I use it and tell autons and wingmen to wait at a distance. Otherwise they will hit friendlies. Not maybe, it is a certainty. And you will be blamed for it.
OFC, my opinion of wingmen and autons is for them to either DIE DIE DIE ****** ****** DIE! or GET THE **** OUT FROM IN FRONT OF ME! #$%#&$%@#%!!!11one
And as such I usually immediately tell them to wait and leave them forever. I also tend to stay away from the auto turrets because they indiscriminately hit friendlies.
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The reason Black Market ships are never enemies is because they are neutral to you, but they are bounty hunters. Their sovereign is Black Markek, so if they were to be enemies the entire black market would be enemies, and they wouldn't let you pay them back and call off the bounty hunters.
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- ThePrivateer
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^^ Another reason we need to have neutral-coloured blips on the map.Drako Slyith wrote:The reason Black Market ships are never enemies is because they are neutral to you, but they are bounty hunters. Their sovereign is Black Markek, so if they were to be enemies the entire black market would be enemies, and they wouldn't let you pay them back and call off the bounty hunters.
- Arisaya
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Its impossible to have perfect no-friendly fire, as that would require all friendlies and the player in the same faction. Which would consequently break parts of the game.
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It would be very funny though if the player got a mission, then when the game orders the player to kill say an Ares Commune, the entire system comes to help 

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- ThePrivateer
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TBH I like friendly fire -- it makes the game seem a bit more realistic. For instance, it would make no sense in the real world if I shot a "friend" and he didn't die, simply because of his relationship to me. The same thing happens in space -- just because you 'accidentally' shot a friendly ship doesn't mean your uber-charged plasma bolt will just suddenly vanish.Wolfy wrote:Its impossible to have perfect no-friendly fire, as that would require all friendlies and the player in the same faction. Which would consequently break parts of the game.
I also like friendly fire because it gives the option of becoming an evil character, by deliberately destroying a "friend" (even thought that does come with some negative side effects occaisonally).
The worst part is when the game accidentally shoots the friendly, for instance, by firing the autocannon at an enemy -- but a friendly gets in the way. If you physically had control of the gun that wouldn't happen -- on the other hand, because we are dealing with a 2D field of view, it's not like the bullets can simply go over the top of the friendly and still hit the enemy, because everything is (more or less) on the same plane.