Ok, so I'll just eat my stupidity with the loss of my patch spider. After I lost the one, I realised I should have uninstalled it before battle. Now I keep it uninstalled until I'm parked for repairs, and just use patches during battle if I really need to repair my armour while under fire. At least I still have one out of my original two...and I can probably buy another one. Oh well.
My ship now has four panels of Dwarg Holochroal Armour, which is very nice with its particle-reflecting and ion-reflecting qualities. Totally makes it worth the total hit-point tradeoff I experienced when I exchanged it for my hexawhatsit armour. Should this be good enough for taking on something like the Dragon Slaver and/or a fleet of Sung Earth Slavers, such as in the Huari scenario?
I think I will sell my Mark 3 Howitzer and trade up to a Mark 5, but first I'm saving up for the Hyperion Reactor I found at one of the odd Commonwealth Habitats in the later systems. 220,000 Credits is kinda difficult to save up. I get up to around 100,000 and then I wind up needing to buy a crapton of fuel because in order to make that much, I have to jump all the way back to St. Katharine's Star, as well as whichever system the only Tinker's Cray I've found resides in...the journey takes a long time and lots of fuel (less if I fly with my shields down, but still).
As for the Huari defence mission, I've figured out the right combination of actions in the "drug trip / vision quest" thing to be able to choose between the Sung attacking the Huari base, or the Huari having me go destroy the Sung base for them:
- If the Sung attack the Huari base, everything gets destyroyed except a few Huari ships running away, and the Dragon Slaver. The bases are all gone, and every other Sung ship is dead. The Dragon Slaver seems to only care about killing me, and ignores the fleeing Huari ships.
- If the Huari have me go destroy the Sung base, I just sit back and hammer on it for a while, luring small groups of ships out, and destroying them bit by bit...but before I get halfway through the mess of ships, the Dragon Slaver comes after me, and I have nowhere to hide.
As for what weapons to upgrade to:
The Lancer seems like it does so little damage. Something like 3.5hp? I sold the only undamaged one I found because it seemed useless to me at the time My Dual Flenser does 28.8. Is the Lancer really that good? And isn't it a particle weapon? I thought the Dragon Slaver was resistant to particle damage...
The Katana is pretty pricey, but after I upgrade my Howitzer and get my Hyperion Reactor, I'll spring for a Katana and see how it treats me. I've mostly stuck with the SmartCannon and the Dual Flenser because they both seem to help me deal with faster ships more effectively, due to their higher rate of fire, the SmartCannon's tracking ability, and the Dual Flenser's dual-shot ability (meaning I don't have to be as accurate to score a hit). The EI500's slow turning speed is annoying sometimes. As is the game's built-in rotation limitations. I can't rotate freely in single-degree increments because of the sprite frame limitations. That is frustrating for aiming over long distances, but having played Escape Velocity for most of my childhood, I'm used to it (though EV had many more turrets, and most of the available turrets in EV were more effective than the ones in Transcendence).
So to clarify for sake of my understanding of the damage types...
Lancer is particle?
Howitzer is thermo? or blast? or kinetic?
Katana is ion?
Thanks for all your helpful ideas.
I'll give 1.06 a run once I've finished this life in 1.01. Am I correct in my understanding that saves don't transfer between versions?
-Dash
P.S. - On a somewhat unrelated note, I personally view insurance as unnecessary, since the game doesn't have a Strict Play mode where death=death. I just respawn at my last save when I fail or die, like I always did in Escape Velocity. It's like buying an escape pod in EV, which was a waste of money and 1 ton of weapon space unless you were playing in Strict Play mode. It doesn't feel like cheating to me, since I'm playing with infinite respawns. If Transcendence ever gets a Strict Play mode, I may try that, in which case, insurance would definitely be very helpful.
