
Discovered the game by chance, liked the looks and idea, and here we are.
Thanks alot to the developers for creating it xoxo
I burned through some ships to get to learn the basics, however there are some things that confuse me:
1) what do i do with damaged weapons ?
Armour is repairable one way or another, but i didn't see a repair service or item to fix weapons. This felt a tiny little bit extra sad when Aran I-dunno-who (the boss of the Eridani mission from Station Raisu) or maybe one of the last Sisters missions in Eridani dropped a tasty lvl 4-5 weapon with a dps of 40-something, if i calculated correctly. I said "a tiny little bit" because that chara was exploded by a pirate band a fight later, but anyway the question stands.
2) weapon's damage / damage per second
a) how is weapon damage calculated: dmg (x "gun barrels" ) x shots per second ?
b) does it make sense to compare weapons on a dps basis (i.e. compare kinetic 1 with kinteic 2, or compare two lasers) or should i take other factors into account ?
3) is player knowledge persistent ?
I differentiate between "what does the character know" and "what does the player aka me know".
For example, i know that Rom XYZ does M, because my current chara just installed it (and i happened to remember the name of XYZ). Will my next chara know that too, or does she start from scratch ?
At first i had the impression that knowledge is persistent across games (i.e. Ablative Armour Coating), until i realized that the EI500 starts with some items (said AAC), so i'm not sure anymore.
4) la Roma
Is there a way to see what Roms i installed to the ship ? I didn't see anything in Dock Services or the Ship Info.
Are Roms carried over when i update to a new ship ?
-> 3+4) pen and paper
This leads to the intermitting question: does it make sense to play the game as pen & paper ? I wouldn't mind to do so, as it brings back some memories

5) SotP vs SotP
There are two entries in the catalog for "Stars of the Pilgrim", what's the difference ? I mean, apart from the obvious "HD" tag.
6) mining piracy ?
My last chara today went under the miners. Every now and then a transport with a mining laser and a two-ship-escort popped up and attacked.
Are those pirates, or people from the nearby mining colony, or ... ?
When defending against them, are there any effects later - or is "if you get shot first, you may shoot them to smithereens" a legit reaction in general ?
7) mining
Is there a crafting system in the game or can everything from mining be sold ?
8) watch your target
It cannot be helped but to sometimes hit friendlies in a fight. Are there any consequences for friendly fire ?
Is there a cooldown period like "if it happens in 1 fight its okay, if it happens in 2 fights 10 minutes apart it's okay, but if it happens in 2 fights within 1 minute the police flattens you" ?
How careful should you be, meaning is it tied to "how many shots connect on a friendly" or is it "how much damage is dealt" ?
9) friendly fire part 2
Tied to the above: if flying a highly upgraded ship (lets say from the midgame), but in a friendly fire incident you destroy an ally (you went back to Eridani), in short: is every friendly kill counted as an actual kill ? Are there consequences ?
10) i am bear, i bear 10 arms
It is possible to install several guns, but the maximum possible to fire is one. Okay, its the starting sector with a small ship, but: do later/bigger ships have multiple mounts, or does even Lord Helmet's Intergalactical Super Duster only ever have one main gun ?
Come to think of it: is it possible to install several missile launchers and fire them together or is it also just one ?
I am aware that i may shoot 1 x Gun + 1 x Missile, but i am wondering about 2 x Gun, 2 x Missile and N x Weapon.
11) money money money and others
A basic hint for survival is upgrading your equipment.
Except for mining, so far i was failing in raising the funds, thus "how to make money", respectively "is the trader's life worth it" ?
Already asked about crafting above.
Another method of upgrading equipment is living of the land *eh* space. This somewhat brings us back to the first question: is loot completely random in its quality and quantity, or can the player influence it a bit ? I mean with existing, non-cheaty methods - not with modding or console-ing.
I think that's it that jumped through my head while playing.