You can save money by buying at least one unit of solar armour or a solar array. Go and sit on the sun, turn off anything that eats power, hit the autopilot and read a book until your reactor is fully charged.
But don't throw away all that lovely He3. There are places that pay very good money for it...
argh, I'm always broke
ice farms and agri stations give best prices for fuel rods.
New pricing + spawn reduction is a step in the right direction, but it also has disadvantages.
People will fear that they cannot sell all their stuff, so they will hoard and maybe lack of money until they found a big pile of loot to sell at once.
Of course we could sell luxury food to a CS, too, but why should a hotel stop to accept more than 30 crates of ice moss and 20 crates of hogei salmon ? If I would sell it to normal people they would have no reason to visit the hotel
I'm afraid trade routes from mining colonies to corp enclave or icefarms to hotels will therefore cease to exist because the profit will soon drop to zero.
In earlier games I ought to buy the ~50tons of titanium or from a mining colony and sell it for 2crds per ton profit to a enclave. Not always worth the fuel used but I done in Eridani its worth some bucks ... now the CE only accepts about 30 tons Ti-ore ?!!! This way I'm forced to exploit the enclave by "overloading" it with 50 tons at once ...
Although, if a weapondealer already has 1000 boxes of particular ammo he should cease to accept more of it, but not with items that are processable like consumables ore medicine and food !
tree tipps for getting used with new pricing:
- try to collect a full cargohold of one item - this ought to work only with armor and ore as you wont find 100tons of StarWarsRoms - sell them all at once
- every station has a max of money it can spend - sell them as much as they can buy at once
- try to get to know how much you can sell until the price drops first time - sell as much as they can afford one item before this happens
New pricing + spawn reduction is a step in the right direction, but it also has disadvantages.
People will fear that they cannot sell all their stuff, so they will hoard and maybe lack of money until they found a big pile of loot to sell at once.
Of course we could sell luxury food to a CS, too, but why should a hotel stop to accept more than 30 crates of ice moss and 20 crates of hogei salmon ? If I would sell it to normal people they would have no reason to visit the hotel

I'm afraid trade routes from mining colonies to corp enclave or icefarms to hotels will therefore cease to exist because the profit will soon drop to zero.
In earlier games I ought to buy the ~50tons of titanium or from a mining colony and sell it for 2crds per ton profit to a enclave. Not always worth the fuel used but I done in Eridani its worth some bucks ... now the CE only accepts about 30 tons Ti-ore ?!!! This way I'm forced to exploit the enclave by "overloading" it with 50 tons at once ...
Although, if a weapondealer already has 1000 boxes of particular ammo he should cease to accept more of it, but not with items that are processable like consumables ore medicine and food !
tree tipps for getting used with new pricing:
- try to collect a full cargohold of one item - this ought to work only with armor and ore as you wont find 100tons of StarWarsRoms - sell them all at once
- every station has a max of money it can spend - sell them as much as they can buy at once
- try to get to know how much you can sell until the price drops first time - sell as much as they can afford one item before this happens
Last edited by Sheltem on Tue Aug 05, 2008 4:35 pm, edited 1 time in total.
regards
Sheltem
What do you think about the endless stream of spawns ?
What about modding wandering spawns which dont attack the player directly ?
Sheltem
What do you think about the endless stream of spawns ?
What about modding wandering spawns which dont attack the player directly ?
Two tips, three tips... don't worry, counting gets me confused sometimes too. And spelling's for losers.Sheltem wrote:two tipps for getting used with new pricing:
- try to collect a full cargohold of one item - this ought to work only with armor and ore as you wont find 100tons of StarWarsRoms - sell them all at once
- every station has a max of money it can spend - sell them as much as they can buy at once
- try to get to know how much you can sell until the price drops first time - sell as much as they can afford one item before this happens
* * *
Making money in Eridani...
Generally what I do is smash all the centaurian bases (except Vaughns') in the system first, then sell all ~20 barrels of the centaurian rice to the commonwealth enclave, which will get you enough money to get a mining laser and miners cargo hold. Usually one of the centaurian bases has a nice shield or weapon stashed which you can either use or sell for more money.
After strip mining Eridani, I agree that you should sell entire cargo holds of ore (especially palladium, titanium and plasteel) in order to profit best. There are exceptions though: you are unlikely to get a full hold of gold, platinum, uranium or the rarer ores. You might as well sell it as soon as you clear out the system. Any further ore of those varieties can always be sold at another enclave (several are in St Katherines).
Don't sell orthosteel, ceralloy or duralloy ores. Save them up and convert them to armour if you find a tinker. $ $ $ $ $
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so, from what i can read, the new price system made everybody hoarders.
Everybody seems to pile up items until the right station will popup in front of their nose.
unless than trying to find a new more profitable route, everybody try to sell massive amount of $$$ items in 1 shot.
so the game added a new feature to reduce farming, and people are using new exploits to get maximum profits.
Everybody seems to pile up items until the right station will popup in front of their nose.

unless than trying to find a new more profitable route, everybody try to sell massive amount of $$$ items in 1 shot.

so the game added a new feature to reduce farming, and people are using new exploits to get maximum profits.
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and yet ferian farming is almost as broken as ever...
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Stations still have a max amount of money, even if it is large.
Your cargo hold limit still prevents the total exploit of the selling price.
I suppose a 'fix' could be to limit the amount of items allowed in a sale- the station will only buy N amount of goods in one sale, preventing a mass single sell.
Your cargo hold limit still prevents the total exploit of the selling price.
I suppose a 'fix' could be to limit the amount of items allowed in a sale- the station will only buy N amount of goods in one sale, preventing a mass single sell.
I suggest that .99b changes this feature so that it is applied after every 5-10 items not per-sell, and that it becomes less restrictive in two ways: (at least for non-military equipment)
1. The penalty should be lessened for having a bunch of an item in a shop (you won't buy Sung armor? you only have 10!)
2. There should be *no* max buying limit, even if the price decreases to 1 cred per item.
1. The penalty should be lessened for having a bunch of an item in a shop (you won't buy Sung armor? you only have 10!)
2. There should be *no* max buying limit, even if the price decreases to 1 cred per item.
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I have not used a mining laser once in .99a. or a plasma lance. Yet with the help of a misplaced bushido, I'm flying around w/ a shurkin, mammoth 25s and quadrocarbide in st.k's.... >.> what am I doing differently? (still, my total amound of money is less. I still need to go back and farm all those dead charon ships though (there are about ~200 or so trashed drakes back there w/ ~200 missiles each in them... 200x200= 40000 missiles...
)
40000 missiles is probably about 400 tons though so it is four trips to four different stores...

40000 missiles is probably about 400 tons though so it is four trips to four different stores...
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I like that idea, although the idea of dealing in fraction of creditsF50 wrote:2. There should be *no* max buying limit, even if the price decreases to 1 cred per item.
is unnecessary I feel. Selling 200 tons of titanium for a whopping 200credits is not a major thing, considering the hundreds of thousands of credits accumulated later in the game.
I more like this idea more because I seem to end up with a broken centauri cannon or something that no-one will buy. And it clutters up my hold, and tempts me to pick up again if I jettison it... I'll happily dump it for a credit, and surely someone can salvage a bit out of it to recycle.
Off topic a bit... is there anyone that buys radioactive waste? I know that tinkers will convert them.
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Cardinal wrote:I like that idea, although the idea of dealing in fraction of creditsF50 wrote:2. There should be *no* max buying limit, even if the price decreases to 1 cred per item.
is unnecessary I feel. Selling 200 tons of titanium for a whopping 200credits is not a major thing, considering the hundreds of thousands of credits accumulated later in the game.
I more like this idea more because I seem to end up with a broken centauri cannon or something that no-one will buy. And it clutters up my hold, and tempts me to pick up again if I jettison it... I'll happily dump it for a credit, and surely someone can salvage a bit out of it to recycle.
Off topic a bit... is there anyone that buys radioactive waste? I know that tinkers will convert them.

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I think 8 barrels of waste will convert into an actinide waste cannon.
I've never ever used one as a weapon as I don't normally have a smugglers hold installed unless I'm specifically transporting drugs (and then I go back to the miners hold. I'm actually pretty bumbed out that Korolov stations won't install smugglers holds anymore).
Does anyone ever use the waste cannon? Is it any good as a weapon?
I've never ever used one as a weapon as I don't normally have a smugglers hold installed unless I'm specifically transporting drugs (and then I go back to the miners hold. I'm actually pretty bumbed out that Korolov stations won't install smugglers holds anymore).
Does anyone ever use the waste cannon? Is it any good as a weapon?
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It is for a few special purposesCardinal wrote:I think 8 barrels of waste will convert into an actinide waste cannon.
I've never ever used one as a weapon as I don't normally have a smugglers hold installed unless I'm specifically transporting drugs (and then I go back to the miners hold. I'm actually pretty bumbed out that Korolov stations won't install smugglers holds anymore).
Does anyone ever use the waste cannon? Is it any good as a weapon?
1) ranx dreads
2) CSC antarctica
3) mauradur platforms
4) charon frigates/drakes
5) anything not worth salvaging that is vulnurable to blast damage
6) creating an emergency shield- those clouds block projectiles!

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I see no need anymore to buy a smugglers cargo hold, I just pay for installing it at the small black market station.Cardinal Posted: Wed Aug 06, 2008 2:16 am
I'm actually pretty bumbed out that Korolov stations won't install smugglers holds anymore
At this point it seems to me that only the black market shipyard can install it, and usually i'm unlucky and I won't find any until really after st. kathrine.