hmm... well how do you enhance it to +150!?Psycholis wrote:i think the +150 damage output is more damage per second than fast damage. the lamplighter can't be enchanced to +150 so all you can do is make it fast. one advantage of the IM90 is that the beams don't get stopped by any weapon types whereas the lamplighter's missile type weaponry can be stopped by missile defense or pretty much any stray shot that hits it midway.
Sometimes an omni turbo is not quite enough... *story*
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booters? All I can think of is the weapon enhance rom which speeds it up or the ion capacitor which increases it ONCE.Sheltem wrote:with 15 booters of course !
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F50 wrote:longzhus


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WHUT!?!?!?Sheltem wrote:spoiler:
capacitors stack up, too ~~

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And, use a Longzhu first, before using the caps...then stack them.
Enhancing a heavy Ion blaster +150 makes it one wicked weapon. It already has a decent fire-rate and a bigger punch than any other Ion weapon...per single shot, that is.
Enhancing a heavy Ion blaster +150 makes it one wicked weapon. It already has a decent fire-rate and a bigger punch than any other Ion weapon...per single shot, that is.
I'm surprised that no-one mentions the Plasma Cannon when dealing with the Iocrym.
I usually beat the command ship with an IM90 (with whatever mods I can scrape up), to manage the approach and soften him up a bit, and then once I'm in position I just pound him to scrap with a completely unmodified Plasma Cannon. It doesn't even take all that long (1 refuel needed with a 1G reactor and Iocrym Veil running). You just have to keep your distance constant so that he does't fire his short range weapons or repulsors.
I'm pretty sure it can still be beat with nothing but an IM90 at +100% or more, but yeah, that would take a long time. He seems more ion resistant than he used to be. Not that fuel should ever be a problem as long as you keep a few Ventari stations alive.
I usually beat the command ship with an IM90 (with whatever mods I can scrape up), to manage the approach and soften him up a bit, and then once I'm in position I just pound him to scrap with a completely unmodified Plasma Cannon. It doesn't even take all that long (1 refuel needed with a 1G reactor and Iocrym Veil running). You just have to keep your distance constant so that he does't fire his short range weapons or repulsors.
I'm pretty sure it can still be beat with nothing but an IM90 at +100% or more, but yeah, that would take a long time. He seems more ion resistant than he used to be. Not that fuel should ever be a problem as long as you keep a few Ventari stations alive.
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I used the plasma cannon once, but the projectiles seem to be a bit slower than the lamplighter ones. The plasma cannon is still quite decent at the job thoughVastin wrote:I'm surprised that no-one mentions the Plasma Cannon when dealing with the Iocrym.
I usually beat the command ship with an IM90 (with whatever mods I can scrape up), to manage the approach and soften him up a bit, and then once I'm in position I just pound him to scrap with a completely unmodified Plasma Cannon. It doesn't even take all that long (1 refuel needed with a 1G reactor and Iocrym Veil running). You just have to keep your distance constant so that he does't fire his short range weapons or repulsors.
I'm pretty sure it can still be beat with nothing but an IM90 at +100% or more, but yeah, that would take a long time. He seems more ion resistant than he used to be. Not that fuel should ever be a problem as long as you keep a few Ventari stations alive.
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