The only similarities Transcendence has to Nethack is unknown items with randomly chosen names and randomly placed spawns. If there is any similarity to roguelikes, it would be the Diablo series (at least I or II, have not played III). Transcendence does not have permadeath, like non-hardcore Diablo II.
Transcendence needs the option for enforced permadeath just like Diablo II hardcore mode and most other roguelikes. People will play differently when permadeath is enforced.
Vachtra wrote:Fuel wasn't really an issue. It was a lot like needing food in Nethack, just something you had to watch and at least there was a gauge, really helpful.
Food is consumed much too quickly in Nethack too, usually. Hunger in Nethack is a serious problem for some classes, especially for the Wizard, who starts with no food, and cannot fight his way as well as other classes early in the game. Later in the game, food is less of a problem.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.