I had a trillum world producing a steady rate of around 12,000 trillum per watch, but when I attempted to hook up a jumpyard, everything went haywire. The world suddenly threw everything it had into producing 14,000 per watch (even ignoring its own life support systems ) and tried to export 4,500,000 trillum per watch: to nowhere! I suspected the graviton launcher error and checked every single world when I found that the jumpautofac wasn't the resource drain, but every single world was importing zero all of a sudden and the trillum world wasn't using its own supply: the goods just drained away into thin air! (Or is it thin space?)
There is no known cause for this, but space pirates are strongly suspected. Unfortunately, the world corrected itself while I checking possible resource drains so I don't have a screenshot.
Trillum Overload Error
- catfighter
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Behold my avatar, one of the few ships to be drawn out pixel by pixel in the dreaded... Microsoft Paint!
Day 31: "I have successfully completed my time reversal experiment! Muahahaha!!!"
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Day 31: "I have successfully completed my time reversal experiment! Muahahaha!!!"
Day 30: "I might have run into a little problem here."
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Hey, don't go accusing space pirates of this; he abdicated a couple days ago.
- catfighter
- Militia Commander
- Posts: 466
- Joined: Fri Nov 08, 2013 5:17 am
- Location: Laughing manically amidst the wreckage of the Iocrym fleet.
I would have capitalized if I was accusing him. I meant just general pirates, not an empire.
Behold my avatar, one of the few ships to be drawn out pixel by pixel in the dreaded... Microsoft Paint!
Day 31: "I have successfully completed my time reversal experiment! Muahahaha!!!"
Day 30: "I might have run into a little problem here."
Day 31: "I have successfully completed my time reversal experiment! Muahahaha!!!"
Day 30: "I might have run into a little problem here."
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- Militia Captain
- Posts: 803
- Joined: Sun Feb 05, 2012 12:22 am
- Contact:
It was a joke