Bugs
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- Commonwealth Pilot
- Posts: 87
- Joined: Fri Jul 05, 2013 12:02 am
Ok, that works.
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- Commonwealth Pilot
- Posts: 87
- Joined: Fri Jul 05, 2013 12:02 am
An odd event while taking a world. My fleet of 100000 strong Undine ships lost to 1000 autocannons. The Undines kept firing at the autocannons but did no damage.
Hey, it seems like when Victory-class starcruisers attack a planet, they end up firing missiles at the satellites at extreme range - and not at the right satellite, so the missiles chase the satellite and burn out before they hit it. So what ends up happening is the Victorys circle the planet ad infinitum and do no damage. Has anyone else seen this?
"Be polite, be professional, but have a plan to kill everybody you meet."
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- Commonwealth Pilot
- Posts: 87
- Joined: Fri Jul 05, 2013 12:02 am
Is anyone else having the bug where it's almost impossible to complete any actions? There is a lag of several minutes between selecting an action and the action occurring. Usually the game will time out instead of completing the action. For example, if I want to designate a world, I have to click on the button several times, then the game has an error and times out. After reloading the web page, I try again. It can take several minutes to make a trade route or attack a world or build a structure. I've had this problem since beginning the game.
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- Developer
- Posts: 2997
- Joined: Thu Jul 24, 2003 9:53 pm
- Contact:
There seems to be some network congestion or something. I've checked the server and it looks fine. How long has this been going on?WorldsStrongestNerd wrote:Is anyone else having the bug where it's almost impossible to complete any actions? There is a lag of several minutes between selecting an action and the action occurring. Usually the game will time out instead of completing the action. For example, if I want to designate a world, I have to click on the button several times, then the game has an error and times out. After reloading the web page, I try again. It can take several minutes to make a trade route or attack a world or build a structure. I've had this problem since beginning the game.
I'll keep an eye on it and see if I can trace the problem.
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- Commonwealth Pilot
- Posts: 87
- Joined: Fri Jul 05, 2013 12:02 am
Gameplay has always been laggy for me. It might be a problem on my end.
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- Militia Lieutenant
- Posts: 129
- Joined: Sat Aug 06, 2011 2:24 am
- Location: WESTCHESTER COUNTY, N.Y.
I have been having the same problem with lag, time out & error also. Do y'all use McAfee and/or have W 8.1? Is their work being done on the site?
NH620
The rebellions are still broken - I lost 3 worlds which were protected by an overwhelming amount of imperial guards. 2 of them even still have the guards protecting the (now independent) planet. SS PR 3614, and Caras Anag, for example.
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- Militia Lieutenant
- Posts: 129
- Joined: Sat Aug 06, 2011 2:24 am
- Location: WESTCHESTER COUNTY, N.Y.
I don't know if this is a bug or not but, the trade empire that was in the first installment has not returned? Or does someone have to decide to become a trade empire so others can trade with them?
NH620
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- Developer
- Posts: 2997
- Joined: Thu Jul 24, 2003 9:53 pm
- Contact:
Please try again--just upgraded to Beta 1. You may need to refresh your browser and/or clear your cache. Let me know if that works.starxplor wrote:After the reboot today, when I try to load the map I get the normal spining loading screen, but it stops spinning after a second or two and never continues on to the map.
I am not sure if this is a bug, or should be a feature request, but I don't think we should be able to buy ramjet ships at a traders post that is in normal space, and the same for starships in nebula space. It sucks having a useless 1000 ramjet ships