Bugs
High tech oceans can't. But I've watched as 95/5 fiery planets with excess radiation shielding continuously lose pop from alleged depletion.Life support supplies do seem to work strangely, but I have the suspicion that planets with only trace trillum deposits will not be able to produce enough for its own needs.
In that case it is possible for the defender to end the battle at any time by pressing retreat.I believe this is an indication that the owner of the planet is attacking you, and your fleet is maneuvering to respond.
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- Militia Lieutenant
- Posts: 187
- Joined: Fri Nov 14, 2014 10:00 pm
- Location: Off in the distance
Here is a bug I found. I conquered one planet in the nebula, but another planet simultaneously also says it has been conquered. The planet that I conquered was Agalmun and the free planet was Epsilon Cancri 2. This happened twice so far.
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- Militia Lieutenant
- Posts: 187
- Joined: Fri Nov 14, 2014 10:00 pm
- Location: Off in the distance
It was. Thanks for the advice.Schrekse wrote:Did you take Aglamun originally? That planet was a sector capital, and worlds around that sector capital will sometimes join you empire if you take the sector capital they are close to.
This is more a critical flaw than a bug: a small force can beat a mighty fleet by splitting into fleets of 1 ship each. The more fleets the more the targeting is confounded. For example, I beat 90 adamants with 70 Helions only taking 1 loss.
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- Commonwealth Pilot
- Posts: 87
- Joined: Fri Jul 05, 2013 12:02 am
I'm having trouble using the trading hubs. Sometimes they will not move resources. For example, I have a trllium, hexacarbide, and CGA world all interconnected with a trading hub. The hub is importing and exporting to every world. Despite this, the hub won't move hex to the tril and CGA worlds, even tho they both need it. Its just not an option on thier trade route screens. Same thing with another hub when I tried moving chromium to a jumpship autofac.
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- Commonwealth Pilot
- Posts: 87
- Joined: Fri Jul 05, 2013 12:02 am
Interesting. I can solve the problem by having at least 2 hex worlds in the network. Trill and CGA works with just one world in the network.
- Xephyr
- Militia Captain
- Posts: 857
- Joined: Fri Dec 14, 2007 1:52 am
- Location: Orion Arm, Milky Way
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So I changed my empire's doctrine and a planet that I designated as a sector capitol earlier was 30 watches away from being completed just reverted to nothing. So now I'm waiting another 24 hours to use it.
If this isn't a bug, there needs to be some indication for it because it means I'm not playing for another day at least now.
If this isn't a bug, there needs to be some indication for it because it means I'm not playing for another day at least now.
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
Real programmers count from 0. And sometimes I do, too.
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- Commonwealth Pilot
- Posts: 87
- Joined: Fri Jul 05, 2013 12:02 am
I've noticed the graviton overproduction bug occurs when I have a staryard trying to build gorgos, even tho the graviton launcher is for the megasthere.
Also I seem to have a bug where my reliant transports are taking damage invading a planet even when the planet has no defences.
Also I seem to have a bug where my reliant transports are taking damage invading a planet even when the planet has no defences.
Hello everybody, I am an Italian player. Sorry in advance for my poor english.
I have to signal a bug. My empire is, in fact, dead in 1 WATCH. Somethig like 10 planets declared independence simoultaneously, without rebellion, in some case with imperial guards on the surface, and with happy\content status.
the watch first was all good - 1 watch later my empire was dead.
After this many other planets of my empire have started rebellion in very few time but this is only a consequence of the drammatically fast lack of the internal trade's resource.
It was around 1:00 pm.
What a great sadness, nevertheless I like your games very much ...But this is so sad
I have to signal a bug. My empire is, in fact, dead in 1 WATCH. Somethig like 10 planets declared independence simoultaneously, without rebellion, in some case with imperial guards on the surface, and with happy\content status.
the watch first was all good - 1 watch later my empire was dead.
After this many other planets of my empire have started rebellion in very few time but this is only a consequence of the drammatically fast lack of the internal trade's resource.
It was around 1:00 pm.
What a great sadness, nevertheless I like your games very much ...But this is so sad
IN GEORGE WE TRUST